Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 27, 2016, 08:54:10 PM

Title: Custom Map #3595: Limaon. By: Flash1255
Post by: AutoPost on May 27, 2016, 08:54:10 PM
This topic is for discussion of map #3595: Limaon
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3595)

Author: Flash1255
Size: 129x129

Desc:
This map may be a bit of a slog, and getting luck to go your wayh will be hard. SELF-CRITICISM: I tampered with the particle script a bit, removing the ability for beams to damage it, which proved to be a bad idea. CRPL used: -Spore tower -Particles! (Particles move in a random direction and release a payload when they hit solid land) #CRPL #Spores- #NoDigi #LoneEnemyMap
Title: Re: Custom Map #3595: Limaon. By: Flash1255
Post by: Qwerty Quazo on May 28, 2016, 04:13:45 AM
I loved those un-destruct-able particles. A nullifier could get them, but up to 3, 4 at a time.

EDIT: I am first at the leaderboard? Wow, I wasn't even fighting for time!
Title: Re: Custom Map #3595: Limaon. By: Flash1255
Post by: RealAndy on May 28, 2016, 09:19:20 AM
I like how you've used the concept.  The only thing that I would say could use improvement is that the spores took me by surprise, a warning would be nice.
Title: Re: Custom Map #3595: Limaon. By: Flash1255
Post by: Flash1225 on May 28, 2016, 04:04:15 PM
Yeah, I forgot to mention WHEN the spores would start. Eh well, anyway, for Qwerty, I do agree with you. I did intentionally include the void "lanes" so the particles could hit deeper into your network.
Title: Re: Custom Map #3595: Limaon. By: Flash1255
Post by: Qwerty Quazo on May 29, 2016, 02:42:07 AM
Can you send me the script you used for these random spores? I want to use it on my next particle map.