Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 21, 2016, 06:34:41 AM

Title: Custom Map #3557: Game of totems 2. By: builder17
Post by: AutoPost on May 21, 2016, 06:34:41 AM
This topic is for discussion of map #3557: Game of totems 2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3557)

Author: builder17
Size: 168x96

Desc:
#PAC #Terps
Title: Re: Custom Map #3557: Game of totems 2. By: builder17
Post by: ThomBat on May 21, 2016, 03:51:03 PM
I loved the wall-breaching style - something so satisfying about smashing a hole through then flooding with creep. More please! :D
Title: Re: Custom Map #3557: Game of totems 2. By: builder17
Post by: yum-forum on May 24, 2016, 06:04:21 AM
Genius idea of using wall and helpful terp. Enjoyed this game. Thank You for good job!  :)
Title: Re: Custom Map #3557: Game of totems 2. By: builder17
Post by: GoodMorning on May 24, 2016, 06:24:00 AM
Good fun. I almost wish to see a PaC where toward the end, a max-supported Emitter can reach conversion density when Emitting.
Title: Re: Custom Map #3557: Game of totems 2. By: builder17
Post by: isj4 on May 24, 2016, 01:09:11 PM
Quote from: yum-forum on May 24, 2016, 06:04:21 AM
Genius idea of using wall and helpful terp.

How did you find the terp useful? All the cannons within reach are at level 10, so I cannot block their line of sight by terping. Maybe I missed something.
Title: Re: Custom Map #3557: Game of totems 2. By: builder17
Post by: mzimmer74 on May 24, 2016, 02:07:31 PM
How to use the terp:
Spoiler

Use the terp to continually change the nearby terrain from level 1 to level 10 and then back again. This will make the enemy continually starved for energy which makes it much easier to advance.
[close]
Title: Re: Custom Map #3557: Game of totems 2. By: builder17
Post by: RrR on May 24, 2016, 03:07:44 PM
Quote from: mzimmer74 on May 24, 2016, 02:07:31 PM
How to use the terp:
Spoiler

Use the terp to continually change the nearby terrain from level 1 to level 10 and then back again. This will make the enemy continually starved for energy which makes it much easier to advance.
[close]

Yes, but that takes a long time. There was still about 90% of the charge left when I finished the map.