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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 16, 2016, 05:12:50 PM

Title: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: AutoPost on May 16, 2016, 05:12:50 PM
This topic is for discussion of map #3532: Let there be Creeper
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3532)

Author: Sorrontis
Size: 140x110

Desc:
Well, this isn't hard. Maybe I'll remake it harder. It's a self building map! #Sorrontis #CRPL #Spores #AOO
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: TimeWeaver on May 16, 2016, 05:36:03 PM
When does it stop building so you can start playing?
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: Sorrontis on May 16, 2016, 05:43:29 PM
The last unit is built by 15minutes. I have this thing about 15 minute. I don't know why. It's too easy to be honest. Even I rate it at a 6.
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: GoodMorning on May 16, 2016, 08:11:59 PM
What about a map that is progressively created and destroyed? Move the assault force, and rebuild the energy grid. As a bonus, Energy packs are returned full (if not emptied)...
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: Sorrontis on May 16, 2016, 11:14:53 PM
You're a better map builder than I my friend :)
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: GoodMorning on May 17, 2016, 12:02:33 AM
Far from it. Possibly more ambitious with CRPL, but I cannot match the quality of the maps I see made regularly.
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: Sorrontis on May 17, 2016, 12:30:01 AM
Well, I'll work on the idea. At least of a morphing battlefield. It'll require a strong cpu for that though.
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: GoodMorning on May 17, 2016, 01:29:42 AM
Perhaps making the terrain Terp-able, but let the Creeper flow over SetTerrainOverride would reduce CPU load, given that it's only SetTerrain with a lag warning in the reference. (Could make an ... interesting ... set of traps.)
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: Sorrontis on May 17, 2016, 01:30:50 AM
So many ideas, so little time
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: GoodMorning on May 17, 2016, 01:53:48 AM
I'm still not sure why you didn't just place void instead of a constant stream of Mass AoOs
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: Sorrontis on May 17, 2016, 10:09:40 AM
Me either, I was trying for something in this map I guess.
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: Builder17 on May 17, 2016, 11:35:09 AM
I learnt from this map that mass AoO:s are dangerous. Not only to Loki , but player as well.  :o

How about making map , where there comes mass AoO:s into your buildings after certain intervals?   8)

So that void looking in this map is terrain one.  ;)
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: GoodMorning on May 17, 2016, 07:17:55 PM
Only if you want complaints. Perhaps if only the CN is targeted... but otherwise it stops being fun very quickly.
Title: Re: Custom Map #3532: Let there be Creeper. By: Sorrontis
Post by: Johnny Haywire on March 18, 2017, 02:15:40 PM
I loved the mass AOO's - it was very hypnotic and before long I found myself passing out and having nice dreams about butterflies, bunny rabbits, and bazookas.

I agree that the map was a bit too easy but I did like it as it is. Thanks for the map!  ;D