This topic is for discussion of map #3532: Let there be Creeper
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3532)
Author: Sorrontis
Size: 140x110
Desc:
Well, this isn't hard. Maybe I'll remake it harder. It's a self building map! #Sorrontis #CRPL #Spores #AOO
When does it stop building so you can start playing?
The last unit is built by 15minutes. I have this thing about 15 minute. I don't know why. It's too easy to be honest. Even I rate it at a 6.
What about a map that is progressively created and destroyed? Move the assault force, and rebuild the energy grid. As a bonus, Energy packs are returned full (if not emptied)...
You're a better map builder than I my friend :)
Far from it. Possibly more ambitious with CRPL, but I cannot match the quality of the maps I see made regularly.
Well, I'll work on the idea. At least of a morphing battlefield. It'll require a strong cpu for that though.
Perhaps making the terrain Terp-able, but let the Creeper flow over SetTerrainOverride would reduce CPU load, given that it's only SetTerrain with a lag warning in the reference. (Could make an ... interesting ... set of traps.)
So many ideas, so little time
I'm still not sure why you didn't just place void instead of a constant stream of Mass AoOs
Me either, I was trying for something in this map I guess.
I learnt from this map that mass AoO:s are dangerous. Not only to Loki , but player as well. :o
How about making map , where there comes mass AoO:s into your buildings after certain intervals? 8)
So that void looking in this map is terrain one. ;)
Only if you want complaints. Perhaps if only the CN is targeted... but otherwise it stops being fun very quickly.
I loved the mass AOO's - it was very hypnotic and before long I found myself passing out and having nice dreams about butterflies, bunny rabbits, and bazookas.
I agree that the map was a bit too easy but I did like it as it is. Thanks for the map! ;D