Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 14, 2016, 07:18:35 PM

Title: Custom Map #3522: Sleeper Experiment. By: Creepermind
Post by: AutoPost on May 14, 2016, 07:18:35 PM
This topic is for discussion of map #3522: Sleeper Experiment
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3522)

Author: Creepermind
Size: 245x256

Desc:
Title: Re: Custom Map #3522: Sleeper Experiment. By: Creepermind
Post by: Nicant on May 14, 2016, 07:19:42 PM
Whoops i messed up. I forgot to put a description. *FacePalm* The emitter on the bottom-right of the island in the middle of the map cannot be nullified. I am sorry this took so long and i thank you for your patience! Edit: I also forgot credits!
1. GameGibu (Helped with a bunch of things)
2. rer24 (original suggester of the ideas)
3. TechBot5420 (For Suggestions)
4. Telanir (Made the sleeper gamemode)
5. Virgil (Made Creeper world 3)
Title: Re: Custom Map #3522: Sleeper Experiment. By: Creepermind
Post by: GoodMorning on May 15, 2016, 06:51:54 AM
Well done. Good fun.

Two issues:
Spoiler

1) The Creep Forge didn't last until 8 minutes (Strafers), and the Berthas made short work of the Creep Nullifier Guppy. Great ideas both, but need to be a bit tougher. (Although two PZ Berthas for free is a formidable bonus.)

2) You broke more than you realised: The Sleeper did no damage to Strafers it targeted, and it was killed largely by accident.
[close]

The Creep Guppy might do well to steal power from your network for the Sleeper to use... possibly too hard to do. Still, many things fly...

I didn't realise that the Sleeper also removed message artifacts on destruction, does it do techs as well?

And while I'm here, could I ask your advice on the Corrupter? (Since you seem to be the active Sleeper expert?)
Title: Re: Custom Map #3522: Sleeper Experiment. By: Creepermind
Post by: Loren Pechtel on May 15, 2016, 01:02:17 PM
Bugged.

When I began my assault on the NE island I decided to start from the SE corner of it.  My strafers cleared a landing area and I sent in a bunch of beams to clear off the aircraft idling in the sky there.  What's this??  An AC emitter!  One of the loitering aircraft was a guppy, yet it failed to kill the emitter.

It also had a brain-dead sleeper node.  I had decided the inhibitor would be an easier target than the sleeper due to the amount of pounding those things take.  The edge of my battle line was just barely in range of the sleeper, though--I ignored that and pressed on.  Nullified the forge and was closing in on the inhibitor when the sleeper blew.