This topic is for discussion of map #3512: Ursa: Nox
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3512)
Author: Shockblast DX
Size: 256x256
Desc:
Creeper World 3: Third Voice Another Voice for the experienced. Planet Nine: Ursa Region One: Nox
The prebuilt Cannon was odd. So was the Shield tech being out in the sea. Very straightforward map, but a Forge to speed things up would have been nice, as it dragged on a bit at the end.
You are free to move the Command Nodes at any time, unless there's nowhere to land them.
Just a quick note.
I did so.
Quote from: Shockblast DX on May 12, 2016, 08:22:55 PM
You are free to move the Command Nodes at any time, unless there's nowhere to land them.
Just a quick note.
That I figured out. But that fortress in the corner was hard to get through. Had to resort to trial and error and concentrating blasters and snpiers to get any real progress. Strafers were almost no help. Not sure if there's a better way out there.
In my playthough, the Strafers were very useful, as the blasters got stunned way too many times. Then again, I did use only the first six to get the Shield tech for the entire thing, and I used a lot of Strafers.
Did you notice the Terp? That probably would have helped, too.
The limiting factor for me was the time it took to import a blaster cloud, and I did use the Terp. Most of the Creeper need not be cleared, a patch near the hive was all I needed. Sacrificial Collectors to take the Runner hits were a big help.
To me, I only needed to use two Nullifiers: one to make a PZ, and one to destroy the Runner Mind unit.
That was only challenging in the beginning of my assault, because I wasn't using the Strafer cloud.
I hadn't thought that there was an Inhibitor under there, so I made sure I had Sniper PZs for Nullifying those further in. The two-PZ/Strafer model would be my choice for a second run-through, though.
I might not be planning on doing that. I have a lot of work on certain other levels.
I maent a second run-through for time improvement. I won't be doing so, though. Your maps I play mainly for the story arcs, not the Creeper destruction.
Well, don't expect it to stay so easy for long. Eventually, I'm going to make a level where you have to do it in a very specific way to complete it.
Not exactly sure how, but I will.
I look forward to it.
I've already got one idea: You need to constantly keep moving the Command Node until an area is cleared.
Others will come up later.
Pain, but it might work. Don't do it more than once, and make sure it is quick, otherwise it stops being fun and starts being annoying.
Don't worry about that.