This topic is for discussion of map #3457: map 75 LUCKY SEVEN BICKFORD
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3457)
Author: yum234
Size: 160x120
Desc:
7 Bickford area and all cost 7. :)
For players first time playing game with Bickford:
Spoiler
You can send "loaded snipers" to "Bickford area" and initiate "Bickford effect" - continuous generation of Anti-Creeper.
Usually Bickford area near Runner Nest and without digitals. In fact snipers kill runners with speed=0, high AC payload and very weak health. Then in Nest area Anti-Creeper kill this runners without snipers and generate Anti-Creeper. :)
Didnt that any special area :) was fun game, surround whole center with mass snipers :) good map!
Quote from: darkcloud on April 22, 2016, 03:34:03 PM
Didnt that any special area :) was fun game, surround whole center with mass snipers :) good map!
Yes. Game is something like jokes! To increase happiness of players! :)
Thank You for good comment! According to recent rating of this game only few players think as You! :)
Well i guess there always will be haters, there will also be people who will find a map hard and rate it low, and people like me who enjoy a slightly harder map and rate it 10. To be fair, I don't discriminate between 8, 9 or 10, not very good at rating maps :)
I find it that maps with avg greater than 6 are worth playing (same like in IMDB), and strong 7 means a very good map.
I tend to ignore maps at or below 4, but the choice to play or not is largely based on the description, and my opinion of the mapmaker.
As far as scores go, if a map is older than a week or so, the rating is fairly stable. At that point, if the rating is:
<4, it's probably an achievement map, and might well be pulled down.
4-5, it's not a lot of fun. It might go somewhere, but don't get your hopes up.
6, it's a fun map. Possibly the rating has been deflated by those who can't finish it, or inflated by those who can't finish harder maps.
7, it's a very good map. Thought and design have gone into it, expect a good time.
8, it's an extremely good map. It has some interesting challenge, and is a good difficulty. Thought and time have been invested, and the execution has come off well.
9+: This does not happen. The top rated maps in CS are in the high 8s. Testament to the quality required to get an 8.
These are my opinions, but they are flexible if the map is a hard puzzle (kalek) or has surprises. These tend to drop the ratings, though I enjoy them... (If it requires a restart to understand, the rating will drop.)
The maps made by yum-forum/yum234 have deflated ratings due to being difficult in places. I make a point of not rating maps, because my opinion seems to be the polar opposite of many, and I can judge from the community response at the moment.
Yum, could you try a Bickford/Sleeper combination at some point? The Sleeper's weakness to AC seems to rarely be exploited, and this seems like a very good way to do so.
Was trying for a time of 7:00. Failed. Should have let the clock run to 7:46.2 for the full set of sevens (in decimal minutes).
Thors are thirsty.
Quote from: RrR on April 23, 2016, 07:20:40 AM
Was trying for a time of 7:00. Failed. Should have let the clock run to 7:46.2 for the full set of sevens (in decimal minutes).
Thors are thirsty.
7:77.7777=8:17.8 ;)
Quote from: GoodMorning on April 23, 2016, 03:18:08 AM
Yum, could you try a Bickford/Sleeper combination at some point? The Sleeper's weakness to AC seems to rarely be exploited, and this seems like a very good way to do so.
With great pleasure, but where possible to read how create Sleeper game? :-[
Well, I learned by taking apart "Sleeper Experiment", but the easy way for those who don't know CRPL already would be to use the template. It's on the Sleeper thread, and I'm fairly sure it's on the wiki as well (or possibly it is cross-linked to the thread).
Essentially, all you need to do is have a Sleeper node in the map, and the rest of the scripts available.
I'm not an expert, but would recommend talking to Nicant (Creepermind). I'm fairly sure that xe's partway through another Sleeper map, and has been developing a CThor. (Maybe I shouldn't have mentioned that.)
Quote from: GoodMorning on June 21, 2016, 07:39:29 AM
Well, I learned by taking apart "Sleeper Experiment", but the easy way for those who don't know CRPL already would be to use the template. It's on the Sleeper thread, and I'm fairly sure it's on the wiki as well (or possibly it is cross-linked to the thread).
Essentially, all you need to do is have a Sleeper node in the map, and the rest of the scripts available.
I'm not an expert, but would recommend talking to Nicant (Creepermind). I'm fairly sure that xe's partway through another Sleeper map, and has been developing a CThor. (Maybe I shouldn't have mentioned that.)
Thank You! :) And where information about how to create PAC maps?
I commend the PAC template, which also has a dedicated thread. I've only taken PAC apart, not put it together, but that's the recommended way to make it.
I once put the Sleeper in a DMD map by transferring the scripts and re-creating the cores seen in the template map, and making sure all the Sleeper images were in the exact same slots. In theory, same can be done with PaC, but you can't put both together without some basic scripting knowledge.
You can put Sleeper together with PAC, but you need to set it up so that the sleeper doesn't count for victory.
The hard part is combining them and making an opponent that is still interesting. The balancing means that PAC Creeper is much weaker than normal, due to the fact that it has a brain now, and is fighting something without one. PAC and Sleeper has every advantage over the player opponent, so there would need to be something pretty fancy to make is a challenging opponent.
Quote from: GoodMorning on June 22, 2016, 08:18:56 PM
You can put Sleeper together with PAC, but you need to set it up so that the sleeper doesn't count for victory.
In all likelyhood you'd also need to edit the scripts so that whichever you throw in second (probably PAC) refers to the correct images as otherwise they'd be using the previous's images
Quote from: GoodMorning on June 22, 2016, 08:18:56 PM
The hard part is combining them and making an opponent that is still interesting. The balancing means that PAC Creeper is much weaker than normal, due to the fact that it has a brain now, and is fighting something without one. PAC and Sleeper has every advantage over the player opponent, so there would need to be something pretty fancy to make is a challenging opponent.
No clue how good or bad this idea is, but why not throw in a Thor and/or some more advanced AI for Abraxis? Of course this would require heavy CRPL knowledge, but it's an idea nonetheless.
The AI already risks lag for some. Also, the Thor is unbeatable, I think. That's not to say it couldn't be done, but it's likely to be more work than PaC and Sleeper together to make the AI good enough. I would go for PaS first.
Quote from: GoodMorning on June 22, 2016, 09:54:19 PM
The AI already risks lag for some. Also, the Thor is unbeatable, I think. That's not to say it couldn't be done, but it's likely to be more work than PaC and Sleeper together to make the AI good enough. I would go for PaS first.
After my last post, I did have an idea for a PaC map that has a Thor in it. First thing, the Thor wouldn't have to be destroyed for victory. Instead, you'd have to go about disconnecting it from the network in order to starve it from ammo and eventually render it useless.
The Thor would need the full resources of a large map to cut off, or a poorly designed powergrid. If you do it, enjoy.