This topic is for discussion of map #3456: map 74
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3456)
Author: yum234
Size: 200x180
Desc:
Big battle without Bickford.
Nice start. For end game, just head directly to highest point on the higway to inhibitor, no need to clear other areas. 6 guppies enough to power enough firepower, plust with the help of 7 berthas the path is cleared easily
Quote from: darkcloud on April 22, 2016, 04:25:39 PM
Nice start. For end game, just head directly to highest point on the higway to inhibitor, no need to clear other areas. 6 guppies enough to power enough firepower, plust with the help of 7 berthas the path is cleared easily
You are right! It is a small trick of map. Thank You for comment! :)
Bonus challenge: After winning and destroying all remaining Creeper, make some more Creeper. Solution:
Spoiler
Load up one of the small islands with AC, then focus multiple singularities on it. You can reach conversion density, and thus make Creeper on an Emitter-less map.
Quote from: GoodMorning on April 23, 2016, 02:15:58 AM
Bonus challenge: After winning and destroying all remaining Creeper, make some more Creeper. Solution:Spoiler
Load up one of the small islands with AC, then focus multiple singularities on it. You can reach conversion density, and thus make Creeper on an Emitter-less map.
NIce idea! I used several times similar idea in CW2. :)