Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 22, 2016, 01:27:47 PM

Title: Custom Map #3456: map 74. By: yum234
Post by: AutoPost on April 22, 2016, 01:27:47 PM
This topic is for discussion of map #3456: map 74
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3456)

Author: yum234
Size: 200x180

Desc:
Big battle without Bickford.
Title: Re: Custom Map #3456: map 74. By: yum234
Post by: darkcloud on April 22, 2016, 04:25:39 PM
Nice start. For end game, just head directly to highest point on the higway to inhibitor, no need to clear other areas. 6 guppies enough to power enough firepower, plust with the help of 7 berthas the path is cleared easily
Title: Re: Custom Map #3456: map 74. By: yum234
Post by: yum-forum on April 22, 2016, 04:30:29 PM
Quote from: darkcloud on April 22, 2016, 04:25:39 PM
Nice start. For end game, just head directly to highest point on the higway to inhibitor, no need to clear other areas. 6 guppies enough to power enough firepower, plust with the help of 7 berthas the path is cleared easily

You are right! It is a small trick of map. Thank You for comment!  :)
Title: Re: Custom Map #3456: map 74. By: yum234
Post by: GoodMorning on April 23, 2016, 02:15:58 AM
Bonus challenge: After winning and destroying all remaining Creeper, make some more Creeper. Solution:
Spoiler
Load up one of the small islands with AC, then focus multiple singularities on it. You can reach conversion density, and thus make Creeper on an Emitter-less map.
[close]
Title: Re: Custom Map #3456: map 74. By: yum234
Post by: yum-forum on April 25, 2016, 06:01:39 PM
Quote from: GoodMorning on April 23, 2016, 02:15:58 AM
Bonus challenge: After winning and destroying all remaining Creeper, make some more Creeper. Solution:
Spoiler
Load up one of the small islands with AC, then focus multiple singularities on it. You can reach conversion density, and thus make Creeper on an Emitter-less map.
[close]

NIce idea! I used several times similar idea in CW2.  :)