This topic is for discussion of map #3440: map 71 LOGICAL MINI-BICKFORD
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3440)
Author: yum234
Size: 256x256
Desc:
Big logical map with small Bickford.
Nice map, really enjoyed.
Quote from: darkcloud on April 17, 2016, 06:09:38 PM
Nice map, really enjoyed.
Thank You for playing my map! :)
P.S. History of rating of this map was "1", "1"( :( ), "10", "9", "10"... Now better. :)
The lesson: Give it a week before looking at the ratings.
Good map.
Spoiler
(Although Guppies allow for Berthas, allowing an easy assault on the end.)
Hey Yum... just found this map.
You know I LOVE your maps, but this one was a bit tedious because you have to pick up tech from all over after beating the Inhibitor. I took down the inhibitor in under 10 minutes but the cleanup was just brutal. It felt so anti-climatic.
You only need 2-3 blasters to beat the map, so maybe next time you could just remake it with no weapons to pick up and give maybe just a few blasters, a sniper or two and a mortar just to keep things interesting =)
If I enjoyed pausing I think I could complete the map in under 15 minutes but pausing is annoying.
Thanks for your maps, mate!
Thank You for comments!
You are right. For instance in PF game creating I never set in editor "collect all items"! But in this game I simply decided to create a little different type of map (must exist different variants of games ;) ) with "additional job" after killing Inhibitor.
I really enjoyed this map. Thank you for all the amazing maps over the years.
Just finished for second time, good map, tough figuring out where to find the cracks, but quite enjoyable in the end.
You are welcome! :)
This is one of my favorit maps.