Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 16, 2016, 01:03:55 PM

Title: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: AutoPost on April 16, 2016, 01:03:55 PM
This topic is for discussion of map #3440: map 71 LOGICAL MINI-BICKFORD
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3440)

Author: yum234
Size: 256x256

Desc:
Big logical map with small Bickford.
Title: Re: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: darkcloud on April 17, 2016, 06:09:38 PM
Nice map, really enjoyed.
Title: Re: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: yum-forum on April 17, 2016, 07:17:49 PM
Quote from: darkcloud on April 17, 2016, 06:09:38 PM
Nice map, really enjoyed.

Thank You for playing my map!  :)

P.S. History of rating of this map was "1", "1"(  :( ), "10", "9", "10"... Now better.  :)
Title: Re: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: GoodMorning on April 17, 2016, 07:25:13 PM
The lesson: Give it a week before looking at the ratings.

Good map.
Spoiler
(Although Guppies allow for Berthas, allowing an easy assault on the end.)
[close]
Title: Re: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: Johnny Haywire on November 14, 2016, 02:02:41 PM
Hey Yum... just found this map.

You know I LOVE your maps, but this one was a bit tedious because you have to pick up tech from all over after beating the Inhibitor. I took down the inhibitor in under 10 minutes but the cleanup was just brutal. It felt so anti-climatic.

You only need 2-3 blasters to beat the map, so maybe next time you could just remake it with no weapons to pick up and give maybe just a few blasters, a sniper or two and a mortar just to keep things interesting =)

If I enjoyed pausing I think I could complete the map in under 15 minutes but pausing is annoying.

Thanks for your maps, mate!
Title: Re: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: yum-forum on November 17, 2016, 05:11:21 PM
Thank You for comments!

You are right. For instance in PF game creating I never set in editor "collect all items"!  But in this game I simply decided to create a little different type of map (must exist different variants of games  ;) ) with "additional job" after killing Inhibitor. 
Title: Re: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: creepergirl on May 13, 2018, 09:24:07 PM
I really enjoyed this map. Thank you for all the amazing maps over the years.
Title: Re: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: darklordabc on June 03, 2018, 05:25:41 AM
Just finished for second time, good map, tough figuring out where to find the cracks, but quite enjoyable in the end.
Title: Re: Custom Map #3440: map 71 LOGICAL MINI-BICKFORD. By: yum234
Post by: yum-forum on June 04, 2018, 09:41:34 AM
You are welcome!  :)

This is one of my favorit maps.