Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 16, 2016, 08:39:47 AM

Title: Custom Map #3436: Particles #2. By: Tardis73
Post by: AutoPost on April 16, 2016, 08:39:47 AM
This topic is for discussion of map #3436: Particles #2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3436)

Author: Tardis73
Size: 176x128

Desc:
Play again with the particles! Hint: the emmiter can be detroyed, act fast
Title: Re: Custom Map #3436: Particles #2. By: Tardis73
Post by: yum-forum on April 16, 2016, 07:22:02 PM
In description You was right!
I played second time and it was possible to kill emitter fast and then clear space and collect techs...  Even faster than You! :)

Thank You for creative work!
Title: Re: Custom Map #3436: Particles #2. By: Tardis73
Post by: Qwerty Quazo on April 17, 2016, 06:00:16 AM
Quote from: yum-forum on April 16, 2016, 07:22:02 PM
In description You was right!
I played second time and it was possible to kill emitter fast and then clear space and collect techs...  Even faster than You! :)

Thank You for creative work!

Thanks, yum-forum!

Hope you enjoy some of my other maps, too!
Title: Re: Custom Map #3436: Particles #2. By: Tardis73
Post by: Builder17 on April 17, 2016, 02:54:01 PM
I haven't played this yet , but emitter is in middle of void , how should I nullify it or is it beamable or snipable?  ???
Title: Re: Custom Map #3436: Particles #2. By: Tardis73
Post by: yum-forum on April 17, 2016, 07:13:30 PM
Quote from: Builder17 on April 17, 2016, 02:54:01 PM
I haven't played this yet , but emitter is in middle of void , how should I nullify it or is it beamable or snipable?  ???

Beam, but with advanced range.