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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 08, 2016, 12:38:53 AM

Title: Custom Map #3408: Child of the Creeper Ep. 1. By: kellen2243
Post by: AutoPost on April 08, 2016, 12:38:53 AM
This topic is for discussion of map #3408: Child of the Creeper Ep. 1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3408)

Author: kellen2243
Size: 128x84

Desc:
Child of the Creeper Ep. 1: Out Of The Ruins Hello, everyone! this is my first map! I think that, while certainly nothing special, Its a good first map. If this is recieved well, ill make more! pardon any minute grammar errors, I looked over all of it several times, but I guarantee i missed something. Hint: I feel that this shouldnt need to be said, but I reccomend a couple terraformers
Title: Re: Custom Map #3408: Child of the Creeper Ep. 1. By: kellen2243
Post by: D0m0nik on April 08, 2016, 05:05:19 PM
Congrats on the 1st map, I really enjoyed it. No need for terrraformers though, the terrain is quite forgiving.

I tried to test the top score, going out on a limb but I think ASDFs time is very suspect, apologies if I am wrong. No starting forge, packets, AOOs and two emitters in a bed of digitalis with fast paced runners which is fully connected within a minute. I cannot get close and I played to my max and restarted three times to refine my approach.

Spoiler
I built relays out to the grey island whilst building a quick collectore network with reactors, forge and 6 berthas. the two brown 'ramps' were guarded by 1 cannon and a mortor. On the island I built a few mortors, a sprayer and a load of cannons. I then moved the cannons onto the digitalis as I timed two berthas onto each emitter closely followed by the other two berthas to knock out dormant digitalis. The cannons landed taking out the rest and quickly put in realys.
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