Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 31, 2016, 06:15:22 AM

Title: Custom Map #3369: Luna. By: Vin
Post by: AutoPost on March 31, 2016, 06:15:22 AM
This topic is for discussion of map #3369: Luna
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3369)

Author: Vin
Size: 128x84

Desc:
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: D0m0nik on April 25, 2016, 02:22:09 PM
Just looking back through maps I missed and found this.

None of the AOOs are useable and I have real doubts about it being possible without cheats. So far the only score is the author and it is a time of 19 mins. No forge and a combined 3200 creeper at a rate of 0.3 plus another 160 at a rate of 0.5. Seems impossible to me, any one got any ideas on it?
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: radd on April 25, 2016, 04:47:36 PM
The only clue may be that you can only build 3 shields and they are expensive.

I tried building them immediately with good energy management and they were *almost* done before the creeper broke through.
So perhaps if you can get the shields online in time, some magic will happen?
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: D0m0nik on April 26, 2016, 05:17:47 AM
Yeah I am still unconvinced. Even shields on a PZ would struggle on this map and power is going to be very tight. Until someone proved otherwise I do not think it possible. Hopefully someone can prove me wrong!
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: GoodMorning on April 26, 2016, 05:40:50 AM
Freeze + Inhibitor? I'll have a look later, possibly much later.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: RrR on April 26, 2016, 07:00:07 AM
None of the AoO can be used because of a huge AoO shield over the inhibitor. The AoO are purely for decoration.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: D0m0nik on April 26, 2016, 01:57:29 PM
What do you think RrR? As it stands this is the only map that has only ever been beaten by the creator, how did you get on?
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: radd on April 26, 2016, 04:19:04 PM
If you build the forge, it comes automatically with 400 aether.

Helps a bit but... still not enough i think.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: RrR on April 26, 2016, 05:19:23 PM
It is certainly a difficult map. The 400 on the forge makes quite a difference though and I was able to nullify three emitters before the wall breached. I think I should have spent more ether on energy production. I also should have used a terp to make some nice high walls. It is a map that might be possible but is very unforgiving.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: D0m0nik on April 27, 2016, 04:49:06 AM
I didn't know about the forge, assume it was useless. I may have to revisit and probably apologise!
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: radd on April 27, 2016, 11:16:37 AM
I tried it and feel like I almost got there...

It isn't hard to take out the leftmost one or two emitters as they aren't too strong.
Then, trying to hold it with cannons, I almost finished building a Bertha on the PZ. (lost a critical cannon which let creeper reach the Bertha)

I figure if you can build that, then immediately use it to get rid of the deep creeper on the far right, you can not be as overwhelmed when the dam breaks. Or, in the best case, avoid the dam from breaking at all.

May try again later.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: D0m0nik on April 27, 2016, 05:41:05 PM
I have started again and with the forge I have some success. 1 hr of game play and I am just starting to push put. This is very difficult but apologies to the map maker, it is doable.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: GoodMorning on April 27, 2016, 08:32:12 PM
If it takes you an hour+, then for many it may well be impossible.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: D0m0nik on April 28, 2016, 03:40:04 AM
Got there at last. Upgrades of power up to 100, range 50 and rate 150.
Terped a wall around the base and used 4 berthas and some mortors to stabalise. Moved a CN into the creep and built bertha no 5 to be able to slowly push out. Hard going though.
If I was to play again I would build my wall just inside the green wall so that it is then easier to build out once the wall is decayed. the top right of the base is the major threat so bottom right and top left can be built out, your base is therefore better off as a triangle rather than a rectangle.
Use early berthas to help take out some emitters, I had no joy in holding the PZs but I am sure taking out 3 early emitters still helped.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: radd on April 28, 2016, 09:58:52 AM
Well done!

Still have to wonder how Vin did it in 19 minutes...
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: ea3401 on April 28, 2016, 03:43:56 PM
Quote from: D0m0nik on April 28, 2016, 03:40:04 AM
I had no joy in holding the PZs but I am sure taking out 3 early emitters still helped.
You can also nullify three runner nests just at the beginning. The capture of top left corner will be easier with these PZs available.
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: D0m0nik on April 28, 2016, 05:43:23 PM
Wow EA, incredible time!!!
Title: Re: Custom Map #3369: Luna. By: Vin
Post by: ea3401 on April 30, 2016, 10:16:42 AM
Quote from: RrR on April 26, 2016, 07:00:07 AM
None of the AoO can be used because of a huge AoO shield over the inhibitor. The AoO are purely for decoration.

I found a way how to use the AoO:
Spoiler
After destroying the inhibitor, you can use them for celebrating the victory.  :)
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