This topic is for discussion of map #3366: map 66 The magic circle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3366)
Author: yum234
Size: 160x125
Desc:
Game is multi-variant and long, but not need so long time to win.
Small hint:
Spoiler
In central part of "magic circle" at the beginning You can nullify 2 emitters: put CN, get 2 "energy", build 2 reactors and 2 nullifyers. Energy will be used befor digital came... ;)
Another hint:
Spoiler
At left/up part of map using energy packs build at first Forge, several reactors and 2-3 snipers. But main direction of attack is from "magic circle":
After nullifying 2 emitters build 5-6 reactors and 4-5 snipers, fully charge snipers befor using, prepare 2 charged pulse cannon and then start attack to get place in central part of circle.
After getting space inside magic circle You can step by step develop attack.
Important to use terp because main enemy on "white lines".
This is only one way and it possible to find another strategy... :)
This was tough Yum, real challenge getting powered up. This is a rare map where it feels like a challenge to just finish it regardless of score!
Quote from: D0m0nik on April 01, 2016, 11:25:05 AM
This was tough Yum, real challenge getting powered up. This is a rare map where it feels like a challenge to just finish it regardless of score!
Thank You! :)
I also like this map. Many variants to play, some trics..., but according to "rating" it seems that map not so challengable. :(
P.S. I feeling sad, but uploaded one more "BIG BICKFORD" game. (For You! ;) )
Thank you Yum, I am on my way to play it! ;D
Quote from: D0m0nik on April 01, 2016, 01:30:20 PM
Thank you Yum, I am on my way to play it! ;D
Hope You and other players will enjoy. I tried very hard! :)
Played this map once more. It was created more than 2 years ago and I am wonder how I was able to create so multi-variants gameplay. :)
Interesting how will be changed gameplay if it will be introduced here Movable Power Zones... ;)