Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 28, 2016, 07:06:18 PM

Title: Custom Map #3352: Particle zero one. By: Erik
Post by: AutoPost on March 28, 2016, 07:06:18 PM
This topic is for discussion of map #3352: Particle zero one
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3352)

Author: Erik
Size: 256x152

Desc:
Medium size map. Connect all totems to win. Destroy particles with snipers.No spores, no runners, creeper everywhere! #Particles
Title: Re: Custom Map #3352: Particle zero one. By: Erik
Post by: Loren Pechtel on March 28, 2016, 11:26:52 PM
Bugged.

I was working on the small island in the south, I connected up the NW totem and won.  There was no connection to the totem on the south although a guppy had landed nearby.  The totem wasn't spinning so I don't think the guppy was in range to charge it.
Title: Re: Custom Map #3352: Particle zero one. By: Erik
Post by: Barbe Rousse on March 29, 2016, 11:11:01 AM
Hmmm that's strange, I thought you could only win by connecting the totems directly to a HQ, not by guppy.
I just checked all settings but couldn't find something wrong... as far as I know.
Do other people have the same issue?
Title: Re: Custom Map #3352: Particle zero one. By: Erik
Post by: Loren Pechtel on March 29, 2016, 08:34:14 PM
Quote from: Barbe Rousse on March 29, 2016, 11:11:01 AM
Hmmm that's strange, I thought you could only win by connecting the totems directly to a HQ, not by guppy.
I just checked all settings but couldn't find something wrong... as far as I know.
Do other people have the same issue?

I didn't experiment.  I had cleared all emitters on the other landmasses, while I directed my attack to that last island I was clearing the last of the creep in the NW and then connected the totem.  I hadn't attempted to do anything about the totem on the island in the S at that point but the land was mostly cleared.  I was after the emitter when I saw the NW totem connect and victory declared.
Title: Re: Custom Map #3352: Particle zero one. By: Erik
Post by: Barbe Rousse on March 30, 2016, 12:43:35 PM
I think your right, baba did it in 3.38 That's pretty quick. Or he's really good  8)

I placed the main CRPL core for the totems beside the particle emitter (a few pixels south-east). But everything is disabled, so normally you can't interact. Maybe I need to place it in a corner? Otherwise I don't  see what's wrong :S

Is there an issue with the combination of particle emitter scripts and totem scripts?
Everything compiled correctly, it's not the first time I use (someone else his  ::)) scripts. Although I am a rookie  :)
Title: Re: Custom Map #3352: Particle zero one. By: Erik
Post by: J on March 30, 2016, 02:02:46 PM
Spoiler
Did you set the win requirement on the totem script correctly? The script should trigger as soon as enough totems have at least 0.01 energy (directly from a CN or from a guppy, it doesn't matter), so even a tiny bit of energy could have triggered it.
[close]
Title: Re: Custom Map #3352: Particle zero one. By: Erik
Post by: Ovalcircle on March 30, 2016, 05:01:41 PM
All i needed was
Spoiler
3 cn,five guppies, and some micromanagement to make them all land next to each totem at the same time. The previous comment gave it away.
(//)
[close]
Title: Re: Custom Map #3352: Particle zero one. By: Erik
Post by: Barbe Rousse on March 30, 2016, 05:32:30 PM
It is set at 0.05 so a little bit more, but not enoug then. What is recommended?

Thanks for the tip!