Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 20, 2016, 02:08:00 PM

Title: Custom Map #3307: AC PAC. By: builder17
Post by: AutoPost on March 20, 2016, 02:08:00 PM
This topic is for discussion of map #3307: AC PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3307)

Author: builder17
Size: 108x60

Desc:
#PAC #Hard #Fields and digitalis strong
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: Builder17 on March 20, 2016, 02:13:42 PM
Screenshots for they who think this is too hard.

Spoiler
Don't use runners , their hearth is very small and payload is lot of AC.
Make digitalis route into void and use it to take out lower left relay.
Don't break walls or connect into right side before you are ready with left side.
Terp walls up around guns , shift+t when mouse over terrain 10 , selects 10 to terrain height.
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(https://knucklecracker.com/forums/index.php?action=dlattach;topic=20351.0;attach=21688;image)

(https://knucklecracker.com/forums/index.php?action=dlattach;topic=20351.0;attach=21690;image)
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: isj4 on March 20, 2016, 02:50:19 PM
I don't think it was hard. It just took some time to plow through all that AC.
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: mmh on March 20, 2016, 02:51:22 PM
Nice map! However
Spoiler
When you provide two PZ Terps it's easy to terp level 10 terrain around the snipers.
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Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: Builder17 on March 20, 2016, 02:53:29 PM
In most of my PAC maps gameplay has something special in it.
Wait , AC kills runners? But yes , terps are also one helpful thing.
Edit: To me this is hard.
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: RrR on March 20, 2016, 04:26:58 PM
Quote from: mmh on March 20, 2016, 02:51:22 PM
Nice map! However
Spoiler
When you provide two PZ Terps it's easy to terp level 10 terrain around the snipers.
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You can do, but there are easier solutions to the runner problem.
Spoiler
runners need digitalis to spawn. Terping round the cannons and sprayers is good
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Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: Builder17 on March 20, 2016, 04:29:16 PM
I played whole map without runners cause AC kills these and these have AC payload , should I play with runners?
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: RrR on March 20, 2016, 05:40:00 PM
Quote from: Builder17 on March 20, 2016, 04:29:16 PM
I played whole map without runners cause AC kills these and these have AC payload , should I play with runners?

It would be much harder with the runners.
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: RrR on March 21, 2016, 11:38:45 AM
There is a strange feature in this map which means that is it possible to win exceedingly quickly, perhaps in a minute or less for those who have lots of patience. I cleared the left side of the map in under 15 seconds and finished the map in under two minutes. (I replayed as I was wondering how a time of 4:20 was posted).
Spoiler
There is an accounting error in your favour in the creeper-digitalis conversion.
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Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: Builder17 on March 21, 2016, 12:14:28 PM
I changed it and forget.  :-[
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: D0m0nik on March 21, 2016, 12:37:08 PM
Nicely spotted RrR and Arnor. Even with the error incredible patience would be needed indeed to do 1 min! Your time is pretty incredible, did you have to use the N key?
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: RrR on March 21, 2016, 01:15:08 PM
Quote from: D0m0nik on March 21, 2016, 12:37:08 PM
Nicely spotted RrR and Arnor. Even with the error incredible patience would be needed indeed to do 1 min! Your time is pretty incredible, did you have to use the N key?

Didn't use the N-key once.
Spoiler
Used the t-key thousands of times!
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Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: inspiratieloos on March 21, 2016, 01:22:42 PM
Quote from: RrR on March 21, 2016, 11:38:45 AM
There is a strange feature in this map which means that is it possible to win exceedingly quickly, perhaps in a minute or less for those who have lots of patience. I cleared the left side of the map in under 15 seconds and finished the map in under two minutes. (I replayed as I was wondering how a time of 4:20 was posted).
Spoiler
There is an accounting error in your favour in the creeper-digitalis conversion.
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I noticed it right at the end of my first playthrough, did the covert-digitalis-to-prevent-rebuilding thing and suddenly noticed I had 2 point something creeper there.

I didn't really try too hard when using the conversion trick, I suppose you could theoretically do it in seconds if you just clicked a million times on a single square.

-Arnor
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: D0m0nik on March 21, 2016, 02:20:34 PM
I assumed you would have to have one frame between each conversion hence the N key but you can actually just pause and do the trick and hundred times and build up a huge amount of creep.

You learn something new every day!
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: Builder17 on March 21, 2016, 02:34:01 PM
Should I do remake version of this at weekend , because my save of this is still in my home computer?  :-\
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: D0m0nik on March 21, 2016, 02:49:43 PM
It has actually been even better for the 'mistake' as in effect we got to play two different games in one! As a PAC map it is perfectly good and then using the RrR/Arnor method it is a totally different thing.
Title: Re: Custom Map #3307: AC PAC. By: builder17
Post by: RrR on March 22, 2016, 12:45:08 PM
The limiting step is the time it takes mortars to die.

No I did not left-click-t half a million times to finish a 16 seconds
Spoiler
I used a mouse recorder and stepped through with n
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