Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 14, 2016, 04:37:40 PM

Title: Custom Map #3284: kreepy. By: kalek
Post by: AutoPost on March 14, 2016, 04:37:40 PM
This topic is for discussion of map #3284: kreepy
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3284)

Author: kalek
Size: 90x90

Desc:
Classic little map - no trick, no hidden fee - for a relaxing peaceful moment of war. Knights, sharpen your blades !
Title: Re: Custom Map #3284: kreepy. By: kalek
Post by: PMouser on March 15, 2016, 07:37:51 PM
am i supposed to nuliffy that AC emitter or destroy the nulifier? i have no nullifier tech. so i am stuck, cant get it
Title: Re: Custom Map #3284: kreepy. By: kalek
Post by: metalsiagon on April 11, 2016, 01:00:35 AM
I'm still completely stumped on this one, any one have any tips?
Title: Re: Custom Map #3284: kreepy. By: kalek
Post by: RrR on April 11, 2016, 04:46:37 AM
It is a puzzle map. You need to get the nullifier tech, then you can take out the inhibitor.

Spoiler
Air power can help spill some creeper off the digitalis to destroy the walls which prevent you from building relays out to the tech
[close]
Title: Re: Custom Map #3284: kreepy. By: kalek
Post by: metalsiagon on April 11, 2016, 06:14:09 PM
Quote from: RrR on April 11, 2016, 04:46:37 AM
It is a puzzle map. You need to get the nullifier tech, then you can take out the inhibitor.

Spoiler
Air power can help spill some creeper off the digitalis to destroy the walls which prevent you from building relays out to the tech
[close]

Figured it out after spending way too much time on how to actually connect the nullifier tech  :)
Title: Re: Custom Map #3284: kreepy. By: kalek
Post by: yum-forum on April 11, 2016, 10:40:38 PM
Good map, but too tricky way to get Bertha.
I killed all and only in that time understand that I have to restart game and permit creeper to open way to Bertha... 
I felt unfair 8)
Title: Re: Custom Map #3284: kreepy. By: kalek
Post by: GoodMorning on April 12, 2016, 02:45:43 AM
The Bertha isn't that hard. Indeed, the entire map is solvable by
Spoiler

Land CN, destroy provided Nullifier. Get Terp. Land CN where the Terp was. Build two blasters to keep the Digi off the nearby runner nest, and thus out of much of the area. Build another one to keep Digi away from the first CN. Add Beams to stop the spores. Place a few Sprayers, and have one sit next to the AC source, with "dispatch excess" on. Build Reactors and a pair of Strafers. Prepare, note where Creeper will go, and knock out Digi near top right. If you want the Bertha, add another Strafer pair, and hit the Digi below. Retask them to the bottom left digi wire, to stop the remaining Runner source. Level islands as you go, get a Forge for the range and power upgrades, build a Bomber if you wish. The Creeper should have removed the walls that stop the Nullifier by now, if not, fry nearby Digi. Nullifier next to Inhibitor, win.
[close]
Title: Re: Custom Map #3284: kreepy. By: kalek
Post by: yum-forum on April 12, 2016, 04:53:11 AM
Quote from: GoodMorning on April 12, 2016, 02:45:43 AM
The Bertha isn't that hard. Indeed, the entire map is solvable by
Spoiler

Land CN, destroy provided Nullifier. Get Terp. Land CN where the Terp was. Build two blasters to keep the Digi off the nearby runner nest, and thus out of much of the area. Build another one to keep Digi away from the first CN. Add Beams to stop the spores. Place a few Sprayers, and have one sit next to the AC source, with "dispatch excess" on. Build Reactors and a pair of Strafers. Prepare, note where Creeper will go, and knock out Digi near top right. If you want the Bertha, add another Strafer pair, and hit the Digi below. Retask them to the bottom left digi wire, to stop the remaining Runner source. Level islands as you go, get a Forge for the range and power upgrades, build a Bomber if you wish. The Creeper should have removed the walls that stop the Nullifier by now, if not, fry nearby Digi. Nullifier next to Inhibitor, win.
[close]

Thank You for detail explanation!

I just don't notice small wall on the way to "Bertha tech" and undestand that at the end of game...  :)
Title: Re: Custom Map #3284: kreepy. By: kalek
Post by: Martin Gronsdal on February 10, 2023, 03:20:08 PM
fun map!