This topic is for discussion of map #3276: Mess as player V.2
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3276)
Author: builder17
Size: 60x30
Desc:
#CRPL #LoseToWin
If somebody wants look at scripts , go ahead. :)
Comments , plz?
Good and bad sides , was it boring?
And was there too much need for micromanagement? :)
Hey,
different map than the previous one, sure. It can be failed if you loose terp. I liked it though, required more than just building stuff to drain energy.
Creeper never pushed far though. I "won" only thanks to digitalis.
Buildings were clumped up very tightly, so with rebuilding buildings, it required to pause the game just in the right moment, in order to set terraform under collectors.
But I pause game all the time anyway, so not a problem for me (-;
I enjoyed this one more than the first since it required a lot more care to "win." Definitely took pausing to get through it but I don't mind that. Nice job.
Initially had no idea what to do, could hardly delete or move anything. Finally worked out that you can terraform to stop the blasters firing at certain spots. But definitely need to protect the terp. After getting the creeper to destroy the beam, spores helped take care of the rest.
Plus: New concept.
Minus: It's really hard to keep the terp alive until it has done everything it should.
Minus: There's nothing you can do once the terp is gone.
Minus: You can't even come back from the killed terp, even if it's by a minmal fluctuation. Reason is that rebuilding the terp takes so long that the same fluctuation will likely come again.