Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 06, 2016, 01:15:15 PM

Title: Custom Map #3250: Crazonium. By: builder17
Post by: AutoPost on March 06, 2016, 01:15:15 PM
This topic is for discussion of map #3250: Crazonium
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3250)

Author: builder17
Size: 128x84

Desc:
#Lil Laggy #CRPL
Title: Re: Custom Map #3250: Crazonium. By: builder17
Post by: Builder17 on March 06, 2016, 01:22:52 PM
And scripts. Attach CrazoniumCreator into one core and create walls you want it change , don't make too much of these.
Title: Re: Custom Map #3250: Crazonium. By: builder17
Post by: jaworeq on March 06, 2016, 05:17:47 PM
Completed the map, not sure what to think about that wall. The amount of AC is really minimal, building stuff just so it can be consumed is kinda meh for me. You either put a lot of energy into it (with beam being cheapest), or have to put up with clumsy collectors, that are built every 3 spaces.
Title: Re: Custom Map #3250: Crazonium. By: builder17
Post by: Builder17 on March 07, 2016, 01:17:11 AM
And was there any lag to you? I used too many of these walls.
AC comes also always when wall goes down , but that amount should be bigger to effect.
Mainly these destroy your units because that prevents connections between collectors.
Title: Re: Custom Map #3250: Crazonium. By: builder17
Post by: jaworeq on March 07, 2016, 06:31:46 AM
Yes, lag was substantial.

So idea for this wall is to have "non-void building exclusion" zone? All right.. so why bother with AC at all?
Title: Re: Custom Map #3250: Crazonium. By: builder17
Post by: Builder17 on March 07, 2016, 06:54:26 AM
When we think it crazonium is no longer needed cause void makes same.   :-[
And AC to make it harder to creeper to take walls down and maybe help you win?  ???

Edit:CRPL Core what takes map space could work , I need to look at it. But that doesn't prevent creeper doing thought.   :)
Title: Re: Custom Map #3250: Crazonium. By: builder17
Post by: jaworeq on March 07, 2016, 07:35:03 AM
"Void makes same"- yes and no. Creeper cant go through void the same way as through ground.
But for AC, it will be one of two possible situations - you either throw too little AC and it vanishes like in current map, or you put a lot and as soon as first wall breaks, whole creeper will be pushed back and unable to come close to wall again for a while.

So thinking about it, maybe wall isn't the best for this? How about some enhanced air exclusion tower that doesn't allow ANY buildings around it (and is not required to be nullified to win)?
Title: Re: Custom Map #3250: Crazonium. By: builder17
Post by: Peter R on March 08, 2016, 06:01:42 AM
Map is really nice, I like your idea of these walls.
Bad luck of the lag. Mayby in a next map, create less wall. (?)
Anyhow, a good experiment   :)
Title: Re: Custom Map #3250: Crazonium. By: builder17
Post by: chwooly on March 13, 2016, 01:13:29 AM
Interesting Idea, But I just treated the wall like void, I went around it and left it there.

I didn't encounter any lag.

I would have liked a way to see the exclusion area around the wall.