Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 27, 2016, 03:17:46 AM

Title: Custom Map #3217: New enemy. By: builder17
Post by: AutoPost on February 27, 2016, 03:17:46 AM
This topic is for discussion of map #3217: New enemy
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3217)

Author: builder17
Size: 128x84

Desc:
#CRPL #NotPlayableInSlowerComputers? #ACRunnerFarm
Title: Re: Custom Map #3217: New enemy. By: builder17
Post by: Builder17 on February 27, 2016, 03:19:40 AM
You know , scripts .  8)
Title: Re: Custom Map #3217: New enemy. By: builder17
Post by: PMouser on February 27, 2016, 04:10:06 AM
help? how to win here? ty
Title: Re: Custom Map #3217: New enemy. By: builder17
Post by: Builder17 on February 27, 2016, 04:48:33 AM
Land CN:s to lower left area and fight. Nullify all nullifyable. More help?  :)

Edit: Lol , left not right.  :o
Title: Re: Custom Map #3217: New enemy. By: builder17
Post by: Vanguard on February 27, 2016, 05:28:10 AM
Quote from: Builder17 on February 27, 2016, 04:48:33 AM
Land CN:s to lower right area and fight. Nullify all nullifyable. More help?  :)

Having a look at the map just from the forum tells me, that landing the CN in the lower right area would be quite a feat.
Title: Re: Custom Map #3217: New enemy. By: builder17
Post by: Vanguard on February 27, 2016, 05:53:49 AM
I really liked the corrupted beam, making a land approach necessary. Well done.
Spoiler
Going through the center pretty quickly, makes securing the center ridge with a few blaster possible. Connect the enemy powergrid via relays and you should be able to complete fairly quickly. mortars make spending tech on range upgrade unneccessary, so you can focus on buildspeed and energy.
[close]
Title: Re: Custom Map #3217: New enemy. By: builder17
Post by: PMouser on February 27, 2016, 03:47:22 PM
i did connect to currupted CN and map wont complete, i nulified the nulifiable buildings too
Title: Re: Custom Map #3217: New enemy. By: builder17
Post by: Builder17 on February 27, 2016, 04:11:07 PM
You should nullify corrupted CN.
Title: Re: Custom Map #3217: New enemy. By: builder17
Post by: Vanguard on March 01, 2016, 02:05:53 PM
Quote from: PMouser on February 27, 2016, 03:47:22 PM
i did connect to currupted CN and map wont complete, i nulified the nulifiable buildings too

There is an emitter right below the corrupted node. Did you get that? YOu can“t really see it.