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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 24, 2016, 05:12:22 PM

Title: Custom Map #3204: Impossible to lose. By:
Post by: AutoPost on February 24, 2016, 05:12:22 PM
This topic is for discussion of map #3204: Impossible to lose
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3204)

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Size: 20x20

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Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: Johnny Haywire on February 24, 2016, 11:40:53 PM
Isn't this kind of map not allowed in CS? Even the title kinda says it... I dunno.
Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: GameGibu on February 25, 2016, 09:06:54 AM
What IP address/email is this coming from? Or will the author please come forward and learn that this is not acceptable?

But there I go trying to be a morality moderator or whatnot...
-GameGibu
Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: Builder17 on February 25, 2016, 09:15:32 AM
Is AC emitter weaker than emitter?
Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: TLFP on February 25, 2016, 09:37:53 AM
Quote from: Builder17 on February 25, 2016, 09:15:32 AM
Is AC emitter weaker than emitter?
NO! Its emit is 2000 vs 1. Definitely a insta-win.
Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: J on February 25, 2016, 11:32:37 AM
I lost in 1:35:24.
Anyone else willing to speedlose this?
Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: Johnny Haywire on February 25, 2016, 11:59:30 AM
I could only manage it in 45.7 - which means you-know-who could probably beat it in about 40 seconds.

J, I like your strategy. Didn't think of using terps. Or berthas either. Also didn't think of using sprayers to suck up all the deadly AC to make way for friendly cree... wait, is this a PAC map now?  :)
Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: J on February 25, 2016, 12:17:04 PM
Quote from: TheLongFellowPLAYER on February 25, 2016, 09:37:53 AM
Quote from: Builder17 on February 25, 2016, 09:15:32 AM
Is AC emitter weaker than emitter?
NO! Its emit is 2000 vs 1. Definitely a insta-win.
Also note that the AC emitter emits every frame and the normal emitter once every 50 seconds. Converting both to creeper per second, it's 60000 vs 0.02, or 3 million vs 1 per 50 seconds.

Quote from: Johnny Haywire on February 25, 2016, 11:59:30 AM
I could only manage it in 45.7 - which means you-know-who could probably beat it in about 40 seconds.

J, I like your strategy. Didn't think of using terps. Or berthas either. Also didn't think of using sprayers to suck up all the deadly AC to make way for friendly cree... wait, is this a PAC map now?  :)
Wait, berthas?
Just using sprayers won't help, you've got the map covered in 500 deep AC and destroying a sprayer will deposit the AC back on the map. Sending a CN back to orbit will make it rain AC. Rebuilding a couple of bombers worked for me, I even needed multiple sprayers to keep up with the rate they were turning AC into dust.
Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: Johnny Haywire on February 25, 2016, 12:50:42 PM
Yanno, it's pretty creative to make a challenge out of something that's not a challenge. Now if only someone would re-make this map and change the victory condition so that you'd have to actually LOSE in order to win. That'd be pretty messed up. But maybe funny, I dunno.
Title: Re: Custom Map #3204: Impossible to lose. By:
Post by: Builder17 on February 25, 2016, 01:08:08 PM
I am having MAP (Mess as player) under work , in it you need help creeper to end player. But that's not easy because CRPL prevents you selecting some your units and new units will open to destroy when digitalis gets under some points. So it's opposite of PAC somewhat.