Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 24, 2016, 12:40:09 PM

Title: Custom Map #3203: Dialog land. By: builder17
Post by: AutoPost on February 24, 2016, 12:40:09 PM
This topic is for discussion of map #3203: Dialog land
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3203)

Author: builder17
Size: 224x224

Desc:
#CRPL #Interactivestory #Makeyourownmap
Title: Re: Custom Map #3203: Dialog land. By: builder17
Post by: Builder17 on February 25, 2016, 09:19:37 AM
No comments? :(
Title: Re: Custom Map #3203: Dialog land. By: builder17
Post by: TLFP on February 25, 2016, 09:58:51 AM
I finished it and... you made it so I could attack the AET before the emitter. If I hadn't done that, it would've been MUCH harder.
Title: Re: Custom Map #3203: Dialog land. By: builder17
Post by: Builder17 on February 25, 2016, 10:20:54 AM
But the crpl core in upper left corner counts for victory and it should go down only after level is played.
Could you replay it without taking AET before all other enemies? :)
What you liked about idea?  ???
Title: Re: Custom Map #3203: Dialog land. By: builder17
Post by: TLFP on February 25, 2016, 11:04:31 AM
Quote from: Builder17 on February 25, 2016, 10:20:54 AM
But the crpl core in upper left corner counts for victory and it should go down only after level is played.
Could you replay it without taking AET before all other enemies? :)
What you liked about idea?  ???
I liked that you had the dialog boxes and stuff, but the runner nest was a bit too easy to take out when you had already taken the AET out.
Title: Re: Custom Map #3203: Dialog land. By: builder17
Post by: Builder17 on February 25, 2016, 11:09:22 AM
Here scripts.
Title: Re: Custom Map #3203: Dialog land. By: builder17
Post by: TLFP on February 25, 2016, 11:12:01 AM
Quote from: Builder17 on February 25, 2016, 11:09:22 AM
Here scripts.
I played through every possible combination and it was fun! I like that you could choose your enemy and such.
Title: Re: Custom Map #3203: Dialog land. By: builder17
Post by: Builder17 on February 25, 2016, 11:28:59 AM
Somebody who is better storyteller could make very good map with these scripts , if he knows how to change coordinates and other stuff.  :)
Title: Re: Custom Map #3203: Dialog land. By: builder17
Post by: Johnny Haywire on February 25, 2016, 12:47:16 PM
This is an excellent idea, mate! I was hoping that at the end, when it asked "do you want to win this game?" and I clicked "no" that it would spawn like 100 emitters all over the map and spores would start shooting everywhere. That would've been funny.

As it is, I thought the map was totally cool. And yeah you could do all sorts of crazy things with this idea! Great job!  ;D