Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 19, 2016, 03:47:33 PM

Title: Custom Map #3184: Islands. By: builder17
Post by: AutoPost on February 19, 2016, 03:47:33 PM
This topic is for discussion of map #3184: Islands
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3184)

Author: builder17
Size: 128x84

Desc:
#Void
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: GameGibu on February 19, 2016, 04:20:45 PM
Still waiting for Particles V1.2.0 to come out, Builder17?

I'm almost done, I just have to adress one or two more bugs and then make a great map to showcase the new functionality. ;)

-GameGibu
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: Builder17 on February 19, 2016, 04:32:38 PM
How is that related into this map?  :D
I am just interested , but not waiting it.  :)
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: GameGibu on February 19, 2016, 05:37:03 PM
Quote from: Builder17 on February 19, 2016, 04:32:38 PM
How is that related into this map?  :D

I thought that you were going to make a particles map, but postponed it until I released a new version... then I thought maybe this was a map with particles...

-GameGibu
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: Builder17 on February 20, 2016, 12:19:16 AM
Lol , this could always be particle map , but it's just big map.  :)
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: GameGibu on February 20, 2016, 12:34:21 AM
My next map runs without too much lag despite its massive size.

-GameGibu
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: D0m0nik on February 20, 2016, 12:26:58 PM
A very solid 10/10. This is a great Guppy map, loved it.

Spoiler
If you work quickly with Guppys you can take and hold at least two extra islands, a huge advantage as they will each gibe you 2 PZs
[close]

This is the best vanilla map I have played in ages, nicely done.
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: Builder17 on February 20, 2016, 01:01:22 PM
There is little CRPL. Reward emitter what when nullified gives you relay tech.
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: D0m0nik on February 20, 2016, 01:22:38 PM
So subtle I didn't even notice, beautiful!
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: Jerdog on February 20, 2016, 05:06:34 PM
I'm clearly missing something.  How do you land a CN?  There's no room and no way to make room.
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: thumbmaster on February 20, 2016, 10:41:45 PM
Quote from: Jerdog on February 20, 2016, 05:06:34 PM
I'm clearly missing something.  How do you land a CN?  There's no room and no way to make room.

Exactly! Where do you land the CN? I hovered the CN over every square inch of the map and there's nothing.   :-\
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: Builder17 on February 21, 2016, 01:20:28 AM
CN should land automatically. Doesn't it?
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: D0m0nik on February 21, 2016, 05:04:47 AM
I activated all of the AOOs before the CN landed but I didn't get any of them. Is that supposed to happen?
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: Builder17 on February 21, 2016, 05:16:24 AM
Did CN landed and have you connected AOO:s with collectors or relays and have you enough energy to activate these?

Edit:If you don't cancel landing of CN it should land automatically when you unpause game.
And you should build PZ reactor as your first priority.
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: D0m0nik on February 21, 2016, 07:44:52 AM
I didn't build a collector!
Title: Re: Custom Map #3184: Islands. By: builder17
Post by: PMouser on February 23, 2016, 02:22:03 AM
huh not enough energy here