Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 11, 2016, 12:43:35 AM

Title: Custom Map #3153: Industrial Scanner. By: Pusillanimous
Post by: AutoPost on February 11, 2016, 12:43:35 AM
This topic is for discussion of map #3153: Industrial Scanner
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3153)

Author: Pusillanimous
Size: 128x84

Desc:
What happens when the Creeper converts something, but can't use it offensively? The CRPL here can cause lag. Suggestions welcomed. #CRPL
Title: Re: Custom Map #3153: Industrial Scanner. By: Pusillanimous
Post by: GoodMorning on February 11, 2016, 12:58:17 AM
Sorry if this causes lag for anyone.

This is another test of concept, the difficulty is untuned.
That said, winning should not be too hard, but possibly expensive.

For anyone having trouble:
Spoiler
The beam will damage AC, but if there is enough, it will survive.
[close]
Title: Re: Custom Map #3153: Industrial Scanner. By: Pusillanimous
Post by: RealAndy on February 11, 2016, 05:54:28 AM
I'm quite proud to finish this one (I still can't submit my score), made me think at the end, isn't just firepower.  I didn't see any 'converting'??

My hint (my spoiler button doesn't work) would be to load the middle with blasters and mortars.  And have 2 sprayers, but to make sure they don't just spray the centre (and not build up AC), terraform a wall between them and the centre, they can then build up a pool of AC around them which gets thick enough to plant a nullifier close enough to the centre. Hope this helps.
Title: Re: Custom Map #3153: Industrial Scanner. By: Pusillanimous
Post by: GoodMorning on February 11, 2016, 06:47:01 AM
The "converting" in the description was a reference to the fact that this was notionally a corrupted radar installation, or some such. It can't shoot, or make Creeper, but it can move it around in interesting ways.

The CRPL would allow you to disable the beam by removing all nearby Creeper, so to make sure, the Emitter is constant, not pulsed. The beam cannot bore down through AC if the AC is thick and there is little ambient Creeper. Otherwise this would be almost impossible.
Title: Re: Custom Map #3153: Industrial Scanner. By: Pusillanimous
Post by: notr8ed on March 10, 2021, 06:20:06 AM
Very frustrating.  Do you need more Mortars?  No.  Cannons?  No.  Berthas?  No.  Shields?  No.  Thanks for spoilers!