Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 05, 2016, 01:15:59 AM

Title: Custom Map #3138: Awakening of the Prodigy. By: Raven_C
Post by: AutoPost on February 05, 2016, 01:15:59 AM
This topic is for discussion of map #3138: Awakening of the Prodigy
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3138)

Author: Raven_C
Size: 256x188

Desc:
This is probably my greatest creation yet in this map you will find prodigies integrators those runner nests crusher/smashers ore mine bottoms and movers sniper bottoms integrators and movers can be destroyed by snipers crushers by beams can take a long time but is very satisfying sorry for any typos or gramarical errors Story: Lia and abrx have encounterd the loki once again but the loki has a ace up his sleave (feel free to use the script) #crpl #hard #time consuming
Title: Re: Custom Map #3138: Awakening of the Prodigy. By: Raven_C
Post by: Jerdog on February 05, 2016, 01:48:47 PM
I'm no fan of CRPL.  I like to know what I'm up against.  So I can't believe I'm typing this but...

This would be much better if the custom enemies were more numerous and aggressive. 

Once I realized I just needed beams and snipers to hold them off I could pretty much ignore them.
Title: Re: Custom Map #3138: Awakening of the Prodigy. By: Raven_C
Post by: Loren Pechtel on February 06, 2016, 01:35:21 PM
I found this one quite annoying.  I spent more time hunting down those roving units than beating the map itself.  End it when the last emitter is dead!
Title: Re: Custom Map #3138: Awakening of the Prodigy. By: Raven_C
Post by: PMouser on February 07, 2016, 09:32:25 AM
huh, my beam and snipers could not kill those moving runners nest looking things, i got destroyed by one. how to beat them? ty