Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 27, 2016, 12:59:10 PM

Title: Custom Map #3106: Not speedrun. By: builder17
Post by: AutoPost on January 27, 2016, 12:59:10 PM
This topic is for discussion of map #3106: Not speedrun
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3106)

Author: builder17
Size: 90x60

Desc:
#CRPL
Title: Re: Custom Map #3106: Not speedrun. By: builder17
Post by: Johnny Haywire on January 27, 2016, 04:43:14 PM
Kinda confused by this one. I mean, aside from the clock being all weirdly when you win and in addition to the title indicating it's not a speedrun when it actually is... What confuses me is why time goes backwards in this map. At one point I was at 2 hours, then I was like 20 minutes in the past! I'm going to play it a few hundred thousand times and see if I can get a jump on the stock market crash of 2008.
Title: Re: Custom Map #3106: Not speedrun. By: builder17
Post by: Peter R on January 28, 2016, 08:00:42 AM
I play this map also ignoring "the quick win". Then it's a nice map.
Can you please tell us, why did you build the map the way you did?
Title: Re: Custom Map #3106: Not speedrun. By: builder17
Post by: Builder17 on January 28, 2016, 09:10:32 AM
CRPL in this map is broken . It should put game time into 2 hours only if you don't first nullify other enemies.
Title: Re: Custom Map #3106: Not speedrun. By: builder17
Post by: Sorrontis on January 28, 2016, 09:53:59 AM
hey Builder17. be very careful with playing the gametime (modifications). making the time change too often, or depending how it changes can stall the map. I've tried to do things with the timer, but the amount of errors I get makes me think it's not really worth it.
Title: Re: Custom Map #3106: Not speedrun. By: builder17
Post by: Peter R on January 28, 2016, 11:09:26 AM
Quote from: Builder17 on January 28, 2016, 09:10:32 AM
CRPL in this map is broken . It should put game time into 2 hours only if you don't first nullify other enemies.

That's bad luck, sorry to hear that. I hope you can fix it, it sure is a nice map  :)
It already is, but I guess every player is going for "the quick win" now.
Title: Re: Custom Map #3106: Not speedrun. By: builder17
Post by: Builder17 on January 28, 2016, 11:25:29 AM
I don't think I am going to repair it , but scripts are under , if somebody wants look these.
Title: Re: Custom Map #3106: Not speedrun. By: builder17
Post by: Johnny Haywire on February 13, 2016, 01:43:45 PM
Ah, cool idea. I tried using this script to go back in time, but I couldn't go back more than a couple years.