Hello,
I am new to the community, but would like to request feedback on an evolving emitter script.
This was inspired by Xindaris and the Hydra Emitter in the tutorial, but supports the emitters changing in subsequent generations. The idea of a manager to stop premature quitting was sourced from that project, credit where it is due, but this was for inspiration, not copying (the premature victory bug).
This also supports the creation of named 'families', from a single origin, with differing parameters, and a loyalty, allowing the children to eventually oppose the parents.
Thoughts?
Whaaaaaaaaaaaaaaaaaa? ???
Must do research...