Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 22, 2016, 07:46:53 PM

Title: Custom Map #3082: castle. By:
Post by: AutoPost on January 22, 2016, 07:46:53 PM
This topic is for discussion of map #3082: castle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3082)

Author:
Size: 128x84

Desc:
Title: Re: Custom Map #3082: castle. By:
Post by: Loren Pechtel on January 24, 2016, 09:40:24 AM
That second message capsule sounded like there was something special in the fort.  I blew the strange object and used it's PZ to get the inhibitor, nothing special.  Did I miss something?
Title: Re: Custom Map #3082: castle. By:
Post by: GameGibu on January 24, 2016, 11:40:52 AM
Well nobody posted an author, so whoever did this may not be able or willing to answer that question.

However I played this, and the game got all messed up, as in I couldn't unpause, the creeper was flowing really fast but in layers of 2, sprayers were acting all broken, and numerous other errors probably caused by a bug of some sort...

Actually, I'll try examining map resources to see if there was a problem.

-GameGibu
Title: Re: Custom Map #3082: castle. By:
Post by: RrR on January 24, 2016, 12:27:35 PM
This game worked fine for me. I've had games refuse to unpause for me before. Saving and reloading usually works.
Title: Re: Custom Map #3082: castle. By:
Post by: krouton3 on January 24, 2016, 08:14:32 PM
Quote from: Loren Pechtel on January 24, 2016, 09:40:24 AM
That second message capsule sounded like there was something special in the fort.  I blew the strange object and used it's PZ to get the inhibitor, nothing special.  Did I miss something?

i messed up the massage and didnt fully delete the original text but basically i am working on another map that is going to take place on the inside of the castle so castle part 2 if you will i plan on having multiple parts for the castle as the layers are limited

but if you have any ideas on the castle i am open to suggestions

the current one i am working on right now is the main hall way with some rooms attached to give a unique challenge i am limiting the forge's resource and will be scattering them throughout the rooms but i am really feeling like 256 x 256 is far too big for the playability but certainly does give that grand size
Title: Re: Custom Map #3082: castle. By:
Post by: GameGibu on January 24, 2016, 11:56:32 PM
Are you the original Author?

Please leave an author name next time so we can better help you as you grow to become a master mapmaker.  ;D

This PSA brought to you by:
(http://theinfosphere.org/images/thumb/4/43/Arachno_Spores.jpg/225px-Arachno_Spores.jpg)
The fatal spore with the funny name!

and also by:
-GameGibu
Title: Re: Custom Map #3082: castle. By:
Post by: krouton3 on January 25, 2016, 09:17:45 AM
yea i was the original author but i was a bit tipsy when first making this map so thats why i overlooked things like the author name and fully deleting type message here lol
Title: Re: Custom Map #3082: castle. By:
Post by: Builder17 on January 25, 2016, 10:38:15 AM
Message isn't bad thing , because it doesn't affect gameplay at all.
More bad is Crpl core what does nothing but helping player nullify unnecessary inhibitor.  :)
Title: Re: Custom Map #3082: castle. By:
Post by: krouton3 on January 25, 2016, 01:54:27 PM
yea i put it in there not knowing what it did and was experimenting lol