We see some maps that include perfectly circular terrain elements. How do you guys do that?
Math. Virgil, I know, wrote a CRPL piece of code that creates circular terrain. After he created the terrain, he deletes the core off the map. :)
The script is still there on the Mistet story map (and in my map circular attraction).
Thanks, guys! I knew there's got to be a simpler way. And, yes, math! But all the math in the world doesn't help my mousing skills. I can make a perfect circle with a couple of bezier curves but not with pixel brushes.
Ok, I'm an idiot. So I pulled the script from Mistet and attached it to a CRPL core. I selected it in the core properties but I can't enter any values. I took a peek into the script and I'm not sure what I need to do with it. Here's what I've tried so far: place the core on flat terrain; place it in void; place it on a tiny piece of land surrounded by void. None of this produced anything. What am I doing wrong? :-\
Quote from: thumbmaster on January 17, 2016, 12:21:22 PM
Ok, I'm an idiot. So I pulled the script from Mistet and attached it to a CRPL core. I selected it in the core properties but I can't enter any values. I took a peek into the script and I'm not sure what I need to do with it. Here's what I've tried so far: place the core on flat terrain; place it in void; place it on a tiny piece of land surrounded by void. None of this produced anything. What am I doing wrong? :-\
I used this on the wiki page, you select a level from 1-10 and the top variable selects how far it goes.
And pull it from the wiki. http://knucklecracker.com/wiki/doku.php?id=crpl:crpltutorial:code_examples
It's close to the bottom.
Thanks, fellows! This thing is amazing! The little dude is already working on something. :P