Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 16, 2016, 08:34:30 PM

Title: Custom Map #3042: Sleeping PAC. By: PLAYER
Post by: AutoPost on January 16, 2016, 08:34:30 PM
This topic is for discussion of map #3042: Sleeping PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3042)

Author: PLAYER
Size: 150x150

Desc:
This is the first ever map to have both PAC and sleeper creeps! Thanks Telanir, Nicant, GameGibu, PAC map team, and anyone else whom I am forgetting (at this moment) but contributed to this map!
Title: Re: Custom Map #3042: Sleeping PAC. By: PLAYER
Post by: TLFP on January 16, 2016, 09:05:18 PM
Anybody found the cheaty way of spawning units?  ;)
EDIT: Added corrupted builder
Title: Re: Custom Map #3042: Sleeping PAC. By: PLAYER
Post by: mzimmer74 on January 16, 2016, 09:08:51 PM
Great map...nice combination of two really fun map types.  It'd be relatively easy to beat without the sleeper units, but the idea was quite clever.  I could see where having the sleeper units could make for the possibility of a much harder PAC map without being impossible.
Title: Re: Custom Map #3042: Sleeping PAC. By: PLAYER
Post by: TLFP on January 16, 2016, 09:57:16 PM
Quote from: mzimmer74 on January 16, 2016, 09:08:51 PM
Great map...nice combination of two really fun map types.  It'd be relatively easy to beat without the sleeper units, but the idea was quite clever.  I could see where having the sleeper units could make for the possibility of a much harder PAC map without being impossible.
It was hard for me! I had to wait till a beam spawned and killed those pesky PZ'd strafers!
If anybody wants the cheating way of spawning creeps...
Spoiler
Wait till the AC pulled into the machine flips. You'll have unlimited creeps but until you kill the PZ beams, they aren't going to help much.
[close]
Title: Re: Custom Map #3042: Sleeping PAC. By: PLAYER
Post by: Johnny Haywire on January 16, 2016, 11:30:18 PM
Yeah, great map dude! You can push through the strafers and take out the beams, but it didn't seem easy. It would've been nice if the spawned units were a bit smarter but hey, they were free right? No complaints here! Excellent idea, and I hope to see more!  ;D
Title: Re: Custom Map #3042: Sleeping PAC. By: PLAYER
Post by: mzimmer74 on January 17, 2016, 07:44:49 AM
Quote from: TheLongFellowPLAYER on January 16, 2016, 09:57:16 PM

It was hard for me! I had to wait till a beam spawned and killed those pesky PZ'd strafers!
If anybody wants the cheating way of spawning creeps...
If you go the SE and then take out the PZ reactors and replace with emitters it's easy enough to come up and take out the two PZ in bottom of that SW area.
Title: Re: Custom Map #3042: Sleeping PAC. By: PLAYER
Post by: hbarudi on April 28, 2016, 12:26:02 AM
Too much lag in this map I don't know why this laptop is a new one.
Title: Re: Custom Map #3042: Sleeping PAC. By: PLAYER
Post by: toolforger on September 06, 2017, 04:43:00 PM
Well, the sleeper units may not be free after all... I think they suck up creep when created and when firing.