Question in title.
I guess you already made them and need to import them. There is a button in the editor that says 'Custom images' (in the units tab). Click it and you have a ton of slots to import your images to. To use them, edit a crpl core and change the image to the slot you selected, or use the SetImage command in crpl.
Quote from: J on January 11, 2016, 02:46:56 PM
I guess you already made them and need to import them. There is a button in the editor that says 'Custom images' (in the units tab). Click it and you have a ton of slots to import your images to. To use them, edit a crpl core and change the image to the slot you selected, or use the SetImage command in crpl.
Actually I need to make them not import them because otherwise I'll be stuck using wiki repository images not custom ones(Which I'll make myself). ;)
In that case, just use any image editor you want and make sure you save the image to a location where you can find it. I have no experience making images myself.
Quote from: J on January 11, 2016, 03:06:15 PM
In that case, just use any image editor you want and make sure you save the image to a location where you can find it. I have no experience making images myself.
I've tried that but I keep asking myself, "Why do people always have such good custom unit textures?"
Usually they don't end up looking like I want them to because mostly I just want to edit and fill with a different color and they're 200+ pixels so I end up filling 1 pixel. :-\ And if I use the line feature on most programs I end up with a not perfect
lines all over it unit texture. I also have no idea how Virgil made his textures so
good. If I did, I wouldn't have this question.
Quote from: TheLongFellowPLAYER on January 11, 2016, 03:13:17 PM
Quote from: J on January 11, 2016, 03:06:15 PM
In that case, just use any image editor you want and make sure you save the image to a location where you can find it. I have no experience making images myself.
I've tried that but I keep asking myself, "Why do people always have such good custom unit textures?"
Usually they don't end up looking like I want them to because mostly I just want to edit and fill with a different color and they're 200+ pixels so I end up filling 1 pixel. :-\ And if I use the line feature on most programs I end up with a not perfect lines all over it unit texture. I also have no idea how Virgil made his textures so good. If I did, I wouldn't have this question.
I make my textures by tracing another texture and painting it a different color. For example the creep bertha texture, I downloaded the original bertha texture and painted it blue. Also make sure your texture is a PNG file, if not then you can go on a website that converts the file. I hope this helps. :)
Quote from: Nicant on January 11, 2016, 03:36:38 PM
Quote from: TheLongFellowPLAYER on January 11, 2016, 03:13:17 PM
Quote from: J on January 11, 2016, 03:06:15 PM
In that case, just use any image editor you want and make sure you save the image to a location where you can find it. I have no experience making images myself.
I've tried that but I keep asking myself, "Why do people always have such good custom unit textures?"
Usually they don't end up looking like I want them to because mostly I just want to edit and fill with a different color and they're 200+ pixels so I end up filling 1 pixel. :-\ And if I use the line feature on most programs I end up with a not perfect lines all over it unit texture. I also have no idea how Virgil made his textures so good. If I did, I wouldn't have this question.
I make my textures by tracing another texture and painting it a different color. For example the creep bertha texture, I downloaded the original bertha texture and painted it blue. Also make sure your texture is a PNG file, if not then you can go on a website that converts the file. I hope this helps. :)
Is there an easy way of tracing it, because I don't want it looking like black spaghetti.
If you are trying to make something new, try doing concept sketches by hand first.
However if you are trying to recolor an existing unit, that's a bit more involved. Well, a lot more involved... :-\
I'd be happy to help you with unit icons since I'm a bit of a graphic artist myself. All I would need to know is the purpose, color scheme, size and function.
-GameGibu
Quote from: GameGibu on January 11, 2016, 04:34:46 PM
If you are trying to make something new, try doing concept sketches by hand first.
However if you are trying to recolor an existing unit, that's a bit more involved. Well, a lot more involved... :-\
I'd be happy to help you with unit icons since I'm a bit of a graphic artist myself. All I would need to know is the purpose, color scheme, size and function.
-GameGibu
All I need is to recolor a texture.
Most more-than-paint editors have an option to recolor (or change the hue) of the entire picture. I usually use the built-in sprite editor of gamemaker to create/edit images which has this option (and things like black&white, resize, sharpen, buttonize). I hope it's available somewhere as standalone image editor :P
Changing hue on paint.net:
(http://i.imgur.com/JDIZlgD.png)
Quote from: Asbestos on January 11, 2016, 07:19:24 PM
Changing hue on paint.net:
(http://i.imgur.com/JDIZlgD.png)
I have a program that can do that, but it wants JPG file textures, not PNG.
What on earth kind of image editor are you using that needs JPG to change the hue? Save the image as a JPG and then use it.
I actually never thought of changing the hue. Well, looks like my next sleeper will have updated graphics! :D
Though I've never used it for this purpose, it may be useful to create a vector image in something like Inkscape (https://inkscape.org/en/) and then export it as a PNG. That way you can fiddle with exact scales and gradients and whatnot without having to touch any filthy pixels directly. That would likely be useful for making images in a similar style to the CW3 ones. However, I made all the graphics for my custom maps in paint-equivalents and they didn't turn out too awful, but they did take quite a while to make even with generous copy-paste.
Quote from: Asbestos on January 11, 2016, 09:34:49 PM
What on earth kind of image editor are you using that needs JPG to change the hue? Save the image as a JPG and then use it.
That's windows for you. I just realized (insert facepalm here) that I don't need to change much, just edit a file and save it as black and white. :D And the editor I'm using is cyberlink photoshop. I'm actually glad it takes JPG because that's what my screenshots are saved as,
and for some strange reason it won't take localized screenshots, just full map ones, so I crop it accordingly.
Paint.NET is free for Windows and works pretty good. (The website is getpaint.net.)
Windows also comes with a built-in Snipping Tool than can let you make screenshots of arbitrary rectangles on screen.
Quote from: Grayzzur on January 12, 2016, 10:19:27 AM
Paint.NET is free for Windows and works pretty good. (The website is getpaint.net.)
Windows also comes with a built-in Snipping Tool than can let you make screenshots of arbitrary rectangles on screen.
Thanks Grayzzur.