Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 10, 2016, 08:35:12 PM

Title: Custom Map #3018: YZ2021 SEcT 911. By: Pastor.Healer
Post by: AutoPost on January 10, 2016, 08:35:12 PM
This topic is for discussion of map #3018: YZ2021 SEcT 911
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3018)

Author: Pastor.Healer
Size: 197x97

Desc:
Title: Re: Custom Map #3018: YZ2021 SEcT 911. By: Pastor.Healer
Post by: TLFP on January 10, 2016, 09:19:05 PM
Help, I can't beat this. The runners get me with their payloads. I did find something of interest...
Spoiler
The shields have crystals under them.
[close]
Even with the aforementioned goodies, I still get swamped in creeper.  :-[
And why is the ratings low on this map? ??? I know it's hard but don't rage quit and then give a 1. Rate on the map itself, not on the fact you can't beat it. ;)
Title: Re: Custom Map #3018: YZ2021 SEcT 911. By: Pastor.Healer
Post by: pastor.healer on January 11, 2016, 01:33:20 AM
Nice job on the spoiler TLFP...  :)

Glad you liked the map.  Try again.  You will get it...
Title: Re: Custom Map #3018: YZ2021 SEcT 911. By: Pastor.Healer
Post by: D0m0nik on January 11, 2016, 07:38:35 AM
No immediate threat from spores,delayed bugs, lots of space to land, endless aether, you have gone soft PH! I remember when you made difficult maps  ;)

TLFP:

Spoiler
When you take out the emitter to the south west put a relay on it and you can jump straight across to the big emitter. Send a terp and a sprayer ahead to make it easier. You should be able to avoid any contacts with the bugs if you move quickly.
[close]
Title: Re: Custom Map #3018: YZ2021 SEcT 911. By: Pastor.Healer
Post by: pastor.healer on January 11, 2016, 10:38:47 AM
Goodness... The hole again  :)
Title: Re: Custom Map #3018: YZ2021 SEcT 911. By: Pastor.Healer
Post by: TLFP on January 11, 2016, 12:07:58 PM
Quote from: D0m0nik on January 11, 2016, 07:38:35 AM
No immediate threat from spores,delayed bugs, lots of space to land, endless aether, you have gone soft PH! I remember when you made difficult maps  ;)

TLFP:

Spoiler
When you take out the emitter to the south west put a relay on it and you can jump straight across to the big emitter. Send a terp and a sprayer ahead to make it easier. You should be able to avoid any contacts with the bugs if you move quickly.
[close]
I can't get the nullifier in the PZ before the runners spawn in. Maybe I'll get it sometime soon, hopefully.  :)