Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 09, 2016, 12:50:56 PM

Title: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: AutoPost on January 09, 2016, 12:50:56 PM
This topic is for discussion of map #3009: Vapen Sleeper
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3009)

Author: builder17
Size: 180x120

Desc:
#Sleeper #Challenging
Title: Re: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: bringerofdeath on January 10, 2016, 08:53:15 AM
This is tough
Title: Re: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: Builder17 on January 10, 2016, 11:35:14 AM
Spoiler
AC is very helpful and after you can defend it's just mopup mission
[close]
Title: Re: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: D0m0nik on January 10, 2016, 12:35:03 PM
In case anyone is wondering about the ships:

Spoiler
Clear the areas under the ships to activate a very handy weapon, no power up needed to activate
[close]

Yeah good battle this one, a very enjoyable sleeper map.
Title: Re: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: TLFP on January 10, 2016, 05:40:54 PM
Is the sleeper cannons supposed to fire even if there's no line of sight, because I terped a wall and they fired over it.
Otherwise, GREAT map!
Edit: Ok, maybe I missed a hole in the wall because they're not doing it now.
Title: Re: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: thumbmaster on January 11, 2016, 09:02:38 AM
Quote from: D0m0nik on January 10, 2016, 12:35:03 PM
In case anyone is wondering about the ships:

Spoiler
Clear the areas under the ships to activate a very handy weapon, no power up needed to activate
[close]

Yeah good battle this one, a very enjoyable sleeper map.

By the time I captured the 3 ships, I was well on my way to victory. I saw the graphic but didn't know what to make of it. How do I activate this weapon? Is it similar to the singularity weapon? I will have to try this map again.
Title: Re: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: TLFP on January 11, 2016, 09:22:16 AM
Quote from: thumbmaster on January 11, 2016, 09:02:38 AM
Quote from: D0m0nik on January 10, 2016, 12:35:03 PM
In case anyone is wondering about the ships:

Spoiler
Clear the areas under the ships to activate a very handy weapon, no power up needed to activate
[close]

Yeah good battle this one, a very enjoyable sleeper map.

By the time I captured the 3 ships, I was well on my way to victory. I saw the graphic but didn't know what to make of it. How do I activate this weapon? Is it similar to the singularity weapon? I will have to try this map again.
It's the same as the Arc Eternal Vapen force laser thing, just with a different graphic texture.
Title: Re: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: toolforger on August 04, 2018, 06:53:12 AM
The graphics is broken, the weapon useless (it doesn't help because you have to mop up the sleeper units anyway), the inhibitor pointless.
This map is just redundant. The only point of interest was that the totems are a bit far away, so you may get attacked by sleeper units before you can increase the weapon range. (Sleeper maps would be much more of a challenge if the Forge had its range upgrades limited...)
Title: Re: Custom Map #3009: Vapen Sleeper. By: builder17
Post by: Builder17 on August 04, 2018, 07:42:03 AM
Quote from: toolforger on August 04, 2018, 06:53:12 AM
The graphics is broken, the weapon useless (it doesn't help because you have to mop up the sleeper units anyway), the inhibitor pointless.
This map is just redundant. The only point of interest was that the totems are a bit far away, so you may get attacked by sleeper units before you can increase the weapon range. (Sleeper maps would be much more of a challenge if the Forge had its range upgrades limited...)

It's two years old map, but I agree big weapon isn't as good as it was in original map. :)

Also, killing inhibitor isn't optional, I think? It's extra enemy to make sleeper more powerful.