Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 08, 2016, 07:15:13 PM

Title: Custom Map #3007: Corner Control. By: sporefreak
Post by: AutoPost on January 08, 2016, 07:15:13 PM
This topic is for discussion of map #3007: Corner Control
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3007)

Author: sporefreak
Size: 128x84

Desc:
Super units have taken all 4 corners, as one of said units you must spread and take out the other 3 before they grow to powerful. Hint: (Dont destroy the big guys early)
Title: Re: Custom Map #3007: Corner Control. By: sporefreak
Post by: Jerdog on January 09, 2016, 12:01:10 AM
Well whaddaya know?  I did have the stamina to wait for the wall to melt.

Nice map.  Limited relays/collectors is always annoying but leads to creativity.

Title: Re: Custom Map #3007: Corner Control. By: sporefreak
Post by: PMouser on January 09, 2016, 08:02:25 AM
hi, i cant  seem to keep up with the big spoor tower with limited energy and beams. please give spoiler, ty
Title: Re: Custom Map #3007: Corner Control. By: sporefreak
Post by: jaworeq on January 09, 2016, 09:44:30 AM
For energy, I put reactors in power zones and for spores - beams in PZ with support of turrets to clean up whatever came through.
Fully charged beam in PZ can handle over half of those spores, and if something went through, turret cleaned up pretty well, just had to rebuild 1-2 buildings sometimes.
Title: Re: Custom Map #3007: Corner Control. By: sporefreak
Post by: amaranth on January 09, 2016, 11:22:17 AM
Very good map  :) :) Thank you.

Nice challenge to get things moving. 
Title: Re: Custom Map #3007: Corner Control. By: sporefreak
Post by: Johnny Haywire on January 09, 2016, 11:06:51 PM
Definitely a top-notch map! Nice steady challenge and I love the way you force people to be creative with their attack. Didn't particularly enjoy having to choose between ore mines or power zones but otherwise it'd be too simple. Excellent work, and thanks for the map!