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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 31, 2015, 03:58:35 AM

Title: Custom Map #2975: New encounters. By: cxxccxxc
Post by: AutoPost on December 31, 2015, 03:58:35 AM
This topic is for discussion of map #2975: New encounters
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2975)

Author: cxxccxxc
Size: 256x256

Desc:
While moving out through the universe, Skars encounters a civilization hanging on to dear life against a creeper attack after their inhibitor malfunctioned and trapped them there. Their technology is far inferior to yours, only having basic energy and simple ballistic weapons like snipers and cannons. The Crawlers there are like none other, and the odds are stacked against you in this AU where the last remains of humanity are up to you to defend!
Title: Re: Custom Map #2975: New encounters. By: cxxccxxc
Post by: pablo2007 on December 31, 2015, 05:44:02 AM
uploading that map types to Colonial Space must be deleted.
Title: Re: Custom Map #2975: New encounters. By: cxxccxxc
Post by: Builder17 on December 31, 2015, 06:22:42 AM
https://knucklecracker.com/forums/index.php?topic=15997.0

When NOT to report maps
- If you think the map started as a DMD map or looks too much like a DMD map.  If DMD maps get to be a problem in CS (with no alterations), then we'll deal with them case by case or author by author.

And to me this looks it has been modified.
I don't think this is as bad as https://knucklecracker.com/forums/index.php?topic=19862.0 map
Title: Re: Custom Map #2975: New encounters. By: cxxccxxc
Post by: Loren Pechtel on January 01, 2016, 10:40:36 AM
Aether by the ton, no spores, the runners fall quickly to strafers and release anti-creeper.  Easy.
Title: Re: Custom Map #2975: New encounters. By: cxxccxxc
Post by: teknotiss on January 01, 2016, 01:02:12 PM
modified DMD maps are permitted, whether players think they are easy or not...  8)
Title: Re: Custom Map #2975: New encounters. By: cxxccxxc
Post by: Johnny Haywire on January 01, 2016, 03:14:03 PM
To me the biggest travesty is that there is so much map with so much stuff to get, but with all the totems, all you have to do is just toss two singularities near the inhibitor and take it out.

Yet another potentially enjoyable map rendered virtually ineffective by the Solitary, Totally Undefended Pathetic Inhibitor Disease. Our news team will be monitoring this terrible disease and update you as more breaks of STUPID occur, as this plague will almost certainly continue over the next few hundred millenia. We now return to our regularly scheduled absurdity.
Title: Re: Custom Map #2975: New encounters. By: cxxccxxc
Post by: GameGibu on January 02, 2016, 02:17:13 AM
Quote from: Johnny Haywire on January 01, 2016, 03:14:03 PM
Yet another potentially enjoyable map rendered virtually ineffective by the Solitary, Totally Undefended Pathetic Inhibitor Disease. Our news team will be monitoring this terrible disease and update you as more breaks of STUPID occur, as this plague will almost certainly continue over the next few hundred millenia. We now return to our regularly scheduled absurdity.

;D ;D ;D ;D ;D ;D lol that's  good comedy! Thumbs up all the way dude!
Title: Re: Custom Map #2975: New encounters. By: cxxccxxc
Post by: Johnny Haywire on January 02, 2016, 12:43:41 PM
Thx mate! We just report it like we see it!  8)

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