Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 26, 2015, 01:16:49 PM

Title: Custom Map #2946: Desert Hills. By: JoaoPistori
Post by: AutoPost on December 26, 2015, 01:16:49 PM
This topic is for discussion of map #2946: Desert Hills
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2946)

Author: JoaoPistori
Size: 144x144

Desc:
#CRPL: - new enemy weapon - tech and resource crystals spawn during the game #Medium difficult for experienced players #Hard difficult for not so much experienced players Surrounded by enemy forces, Abraxis has only one chance to survive: Surviving enough time to collect the tech artifacts and resource crystals. If you can beat this map, you may be able enough to beat the next chapter: "Real Nightmare"! Please don't rate 1 star if you get overwhelmed and destroyed :(
Title: Re: Custom Map #2946: Desert Hills. By: JoaoPistori
Post by: theachevah on December 26, 2015, 06:53:26 PM
a really challenging map but very good. 10 stars m8. keep it up m8.
Title: Re: Custom Map #2946: Desert Hills. By: JoaoPistori
Post by: RrR on December 28, 2015, 10:30:16 AM
The first few minutes is hard, energy is tight and you need lots of beams online. Took me several attempts to get it right. Once you have taken a PZ, it becomes much easier.
Title: Re: Custom Map #2946: Desert Hills. By: JoaoPistori
Post by: Vyndicu on December 28, 2015, 01:12:45 PM
Any tips on getting to a power zone?

So far what I have manage to do is to build the first 4 reactor (one a time but high priority) with the energy crystal and put up enough blaster/mortar to hold out. I manage to hold out to the last crystal to be brought up but that weapon's properties just keep pulling creeper where I don't want it to be.
Title: Re: Custom Map #2946: Desert Hills. By: JoaoPistori
Post by: darkcloud on March 27, 2016, 04:20:46 PM
Great map, quite hard beginning, but got it from the first time. Extra crystals don't really help later in the game, as you already have a lot of energy.

I went straight up for the spore tower right at the north, and took it out quite easily, then tried to hold that area. Had to build alot of anti air towers, as the black projectile needs more than one tower full energy to destroy it. Later on i had like 5 or so towers attack each projectile before getting it down.

Title: Re: Custom Map #2946: Desert Hills. By: JoaoPistori
Post by: GoodMorning on March 28, 2016, 04:06:33 AM
I am, it seems, slightly below the skill level required for this...

Never mind, sheer pigheadedness will carry the, or at least a, day.
Title: Re: Custom Map #2946: Desert Hills. By: JoaoPistori
Post by: GoodMorning on April 30, 2016, 02:05:58 AM
It seems that that day, belated, has now arrived easily.
Title: Re: Custom Map #2946: Desert Hills. By: JoaoPistori
Post by: dancingninja on October 27, 2018, 06:03:52 PM
I am overwhelmed and was destroyed  ::) :-[ 
I might try it again some point soon. I can't keep enough energy to keep a stable start. I've tried several different ways, with no luck. I feel like if I could get the power stabilized to get enough tech/firepower to keep the creeper at bay I would be ok. But alas, I'm unable to do so at this time... like the idea though!