Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 21, 2015, 05:19:30 PM

Title: Custom Map #2920: FloodGates. By: Thing201
Post by: AutoPost on December 21, 2015, 05:19:30 PM
This topic is for discussion of map #2920: FloodGates
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2920)

Author: Thing201
Size: 128x150

Desc:
This is a difficult map. If you can survive the first 10 minutes you should be fine. Good Luck and build anti-air.
Title: Re: Custom Map #2920: FloodGates. By: Thing201
Post by: D0m0nik on December 22, 2015, 12:44:36 PM
Really interesting start, the autofire spore is evil.

My tips for this one (I fear some may need a few as the start is quite devilish!)

Spoiler
Before you start set all guppies to 'stop supply' and use them for additional power, just land them in and around your base. You can then set up and move all your units, build a few relays, a few sprayers and a load of beams before hitting the pause button. If you do this right you should be totally safe within about 30 seconds.

Remember that mortars are way more energy efficient than cannons

The PZ with a shield on it looks way better with a reactor on it!

The corners are not actually that powerful

Use most early aether for power upgrades
[close]

Really enjoyed the map  :D
Title: Re: Custom Map #2920: FloodGates. By: Thing201
Post by: Karsten75 on December 23, 2015, 11:46:56 AM
Hat tip tp those who completed this map - it's quite deceptive.