Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 12, 2015, 10:10:03 PM

Title: Custom Map #2888: Chase. By: Nocturakhai
Post by: AutoPost on December 12, 2015, 10:10:03 PM
This topic is for discussion of map #2888: Chase
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2888)

Author: Nocturakhai
Size: 256x64

Desc:
Who is chasing who?
Title: Re: Custom Map #2888: Chase. By: Nocturakhai
Post by: pastor.healer on December 14, 2015, 08:07:58 PM
I really enjoyed this map!  Well done...  :)
Title: Re: Custom Map #2888: Chase. By: Nocturakhai
Post by: Jerdog on December 14, 2015, 10:30:21 PM
I really really over-prepared for my invasion.

Title: Re: Custom Map #2888: Chase. By: Nocturakhai
Post by: Nocturakhai on December 15, 2015, 09:20:45 PM
Appreciate it, second try at making a map, having fun learning the programming.

Not sure how to make an emitter harder to conquer.. it was pushing out at 1200 per 1/3 a second and still can be handled fairly easily with like 7-8 cannons..

I guess it's all about having multiple emitters, but really this game kinda seems like it's just about getting over the hump and then you just dominate the AI.

-Nocturakhai
Title: Re: Custom Map #2888: Chase. By: Nocturakhai
Post by: Builder17 on December 16, 2015, 09:37:59 AM
Could you try CreateRunner command?
http://knucklecracker.com/wiki/doku.php?id=crpl:docs:createrunner
Title: Re: Custom Map #2888: Chase. By: Nocturakhai
Post by: Nocturakhai on December 16, 2015, 12:16:57 PM
I don't think that would increase the difficulty that much. You would just need a couple snipers for the starting point.. I used Bertha's to beat back the creeper for the attack and that also kills runners so it wouldn't add much.
Title: Re: Custom Map #2888: Chase. By: Nocturakhai
Post by: yui56 on December 16, 2015, 08:39:35 PM
Very interesting concept.  I liked it!

Quote from: Nocturakhai on December 15, 2015, 09:20:45 PM
Not sure how to make an emitter harder to conquer..

I think the power zones on the left island reduced the difficulty quite a bit.  One upgraded Bertha was able to effectively keep the spreading digitalis under control.  Without that, I think the random spread would have posed quite a challenge.