Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 28, 2015, 05:01:18 PM

Title: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: AutoPost on November 28, 2015, 05:01:18 PM
This topic is for discussion of map #2840: Abandoned Facility
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2840)

Author: flareboy127
Size: 256x256

Desc:
The remaning survivors move on to an abandoned facility where they will produce plating for the new landers. Take back the facility or lose a vital recourse network for the survivors. All sleeper code credit goes to Telanir. EP3 of my map series (And yes the big thing in the middle is not meant to be destroyed.)
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: flareboy127 on November 28, 2015, 05:02:46 PM
Sorry for anyone who experiences lag on this map. it is a big one, I usually try to make smaller maps but this one needed room, Hope you enjoy anyways!
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: Johnny Haywire on November 28, 2015, 07:58:05 PM
Another great job on a Sleeper map, dude! Kinda wish the Sleeper AI wasn't so dumb sometimes... the Sleeper CN headed right for my snipers, landed in front of them and never moved. Was looking forward to the challenge of taking the middle, but oh well.

I liked the drone things - made it a little more interesting & challenging.

Keep it up please!  8)
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: Tjgalon on November 29, 2015, 12:22:24 AM
One thing i had to watch out for, was pausing did not stop though bomb, I unpaused and half the base was destroyed, lol
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: D0m0nik on November 29, 2015, 11:29:29 AM
I don't really get the Sleeper maps, it seems that every map has one simple tactic: Upgrade range to 200 or 400, upgrade fire rate, build 10-15 snipers, take out sleeper with snipers.

Having said that this map looks great and I played it again just to attack the fortress in the middle.
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: Loren Pechtel on November 30, 2015, 08:19:15 PM
Quote from: Tjgalon on November 29, 2015, 12:22:24 AM
One thing i had to watch out for, was pausing did not stop though bomb, I unpaused and half the base was destroyed, lol

Yeah, that's really nasty.

Also, what's with the unkillable emitters that pop up at various locations?  Just about destroyed my base.

Finally, what's the thing in the center.  It's got health that you can take off with nullifiers but once the health is gone it doesn't die.
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: Tjgalon on November 30, 2015, 11:05:16 PM
Quote from: Loren Pechtel on November 30, 2015, 08:19:15 PM
Quote from: Tjgalon on November 29, 2015, 12:22:24 AM
One thing i had to watch out for, was pausing did not stop though bomb, I unpaused and half the base was destroyed, lol

Yeah, that's really nasty.

Also, what's with the unkillable emitters that pop up at various locations?  Just about destroyed my base.

Finally, what's the thing in the center.  It's got health that you can take off with nullifiers but once the health is gone it doesn't die.
I am unsure about the center thing, some unkillable ones seem weak to snipers.
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: Jerdog on December 02, 2015, 02:55:09 PM
Please try to remember to tag sleeper maps with #sleeper
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: flareboy127 on December 03, 2015, 06:28:10 AM
The center building is supposed to be un-killable and I'm working on the next map where that is resolved, but I'm not very good at making custom turrets so it might take a while for me to program the map. Also, my graphics design sucks so the turret might look a bit blocky, but for now, I hope you people enjoy the maps I'm making.
Title: Re: Custom Map #2840: Abandoned Facility. By: flareboy127
Post by: Johnny Haywire on December 03, 2015, 07:52:47 PM
Yeah, I for one definitely enjoy your maps! Dunno why, but I like sleeper maps most of the time... I've often thought how cool it would be if there was a PvP function in the game that would be a kind of mix of PAC/Sleeper vs Normal. I'm sure there'd need to be a lot of balancing & tweaks and such... but yanno, it's unlikely to ever happen so meh, no use dragging that out.

Keep up the good work, it's appreciated  :D