This topic is for discussion of map #2754: Arc Eternal Redemption - Starvation
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2754)
Author: Hubs
Size: 150x100
Desc:
Arc Eternal Redemption: Starvation (Part 8) Relive the campaign as the creeper! Reclaim the worlds cleansed by Abraxis and get redemption. Abraxis has found a way to alter the magma core of this planet and turn it into a variation of anti-creeper. Control the creeper and destroy everything you see. #PlayAsCreeper #PACRedemption
Great map. Thanks!
Two great new maps, thank Hubs, both loads of fun but this was my favorite, so many options for slicing up the map, very satisfying.
Nice map.
It was first at the end I realized
Spoiler
that the west CN was depending on an energy siphon. I need to get my eyes checked.
So definitely replayable.
Quote from: D0m0nik on November 02, 2015, 06:10:28 AM
Two great new maps, thank Hubs, both loads of fun but this was my favorite, so many options for slicing up the map, very satisfying.
Thanks! That was the goal. Aimed for high replayability with this one. The next map will be the same - lots of options and ways of slicing the map.
In case people don't know, I'm following the story mission maps listed in the order on this page: Gallery of mission maps (http://knucklecracker.com/wiki/doku.php?id=cw3:gallery_of_mission_maps)
Flick is next, which is lots of asteroids, so it should be a fun one! After that is Tiplex, so we might see the return of the hyper tower...
Quote from: Hubs on November 03, 2015, 10:31:01 AM
Flick is next, which is lots of asteroids, so it should be a fun one! After that is Tiplex, so we might see the return of the hyper tower...
Hooray for the hyper tower! :)
That red color on their last base made me think I could brute force it, which didn't work. Very frustrating. Use fifty PZ reactors instead.
Tried to do the entire map with emitters only (to the point where normal mode is better than burst mode), but that also horrily failed. Had to change most of the emitters to spores in the end.
Quote from: J on November 03, 2015, 02:32:04 PM
Tried to do the entire map with emitters only (to the point where normal mode is better than burst mode), but that also horrily failed. Had to change most of the emitters to spores in the end.
I took out the left and middle of the map using only emitters. Spores were needed for punching through either of the two higher-level vanguards. For the final west CN I think you can use either pure emitter, pure spore, or a combination. I used the latter.
Overall a good map with lots of possibilities.
very good concept, very good start. but the end ... annoying - in my world bad, the combination of rebuilding everything and walk around in AC till the knees, is just brute force to make a map interesting till to the end
I gave up on this map not because it was difficult, but because the frame-rate of my game slowed down to <3fps right from the start.
Good theme for starting the map though, with that invading spore that plants the first emitter.
Quote from: Mozai on November 08, 2015, 11:12:02 AM
I gave up on this map not because it was difficult, but because the frame-rate of my game slowed down to <3fps right from the start.
Good theme for starting the map though, with that invading spore that plants the first emitter.
Really? I'm suprised it was that hard on your machine. I just used 1 spore with 99 health because in the past I've used lots of spores to do the same thing and it caused too much lag.
Anticreeper is yellow, creeper is pink.
Ok having a lot of trouble with this one any help? There is too much anticreeper for my 80 strength emitters to defend against.
Any idea how to get a good foothold on the map?
Quote from: hbarudi on April 05, 2016, 01:00:10 AM
Anticreeper is yellow, creeper is pink.
Ok having a lot of trouble with this one any help? There is too much anticreeper for my 80 strength emitters to defend against.
Any idea how to get a good foothold on the map?
You need to move faster, before the AC overwhelms you. The PZs to the south of the starting position are fairly easy to get. Then you will have enough creeper to go north. Only then can you take out the east. The west is hard.
Another "do right thing the first 1000 frames, one miss and you have to restart the map".
Balancing in this game is impossible, I know, because it is a leader break away concept, but the first maps were fun. I even got the one with the nearly impossible island in the center finally. But what do I do with three power zones?
Going south, I get stopped just before the PZ. Same thing going north. Going east I get two PZs, then it is all over.
QuoteBut what do I do with three power zones?
With three emitters break the collector link to the south. Then head south - it is starved of energy. Take out the guppy. Then you should be able to take the south easily.