Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 01, 2015, 06:40:53 PM

Title: Custom Map #2753: Tic tac frac. By: ak
Post by: AutoPost on November 01, 2015, 06:40:53 PM
This topic is for discussion of map #2753: Tic tac frac
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2753)

Author: ak
Size: 81x81

Desc:
My first map. Lots of reactors so it should be a piece of cake. #NoTerp #Symmetric
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: Helper on November 01, 2015, 07:51:15 PM
LOL! "Piece of cake" - right.
Had a ball with this one.
Do not recall another with the same kind of solution.
Exceptionally well done - especially for a first map.
Looking forward to more.
H
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: stdout on November 01, 2015, 08:47:25 PM
I got a good laugh out of the "piece of cake" comment.

Great map, ak. Loved it! I'll be playing this one again to improve my score.
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: ak on November 01, 2015, 08:59:03 PM
Glad you guys enjoyed!  I think the easiest way to get your feet planted is to
Spoiler
clear the PZ with a cannon and put a reactor in it, after building two towers (per CN).
[close]
It was actually a happy accident that
Spoiler
using the singularity weapon in the middle causes chaos.  ;D
[close]
but it was intentional that
Spoiler
the deep islands draw mortar fire unless you place them just right.
[close]
Hope people don't find it too rage-inducing!
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: PMouser on November 01, 2015, 09:08:28 PM
i cant nulify the emiters in the void, i cant get my net work to connect to the nulifier in power zone. so i cant win. ty
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: Randomgold on November 01, 2015, 09:20:25 PM
Quote from: PMouser on November 01, 2015, 09:08:28 PM
i cant nulify the emiters in the void, i cant get my net work to connect to the nulifier in power zone. so i cant win. ty

It took some thinking, but it's easy once you know how.
Spoiler
Just remember that CNs can be moved around as well as other units.
[close]
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: ak on November 01, 2015, 10:16:09 PM
Quote from: Randomgold on November 01, 2015, 09:20:25 PM
Quote from: PMouser on November 01, 2015, 09:08:28 PM
i cant nulify the emiters in the void, i cant get my net work to connect to the nulifier in power zone. so i cant win. ty

It took some thinking, but it's easy once you know how.
Spoiler
Just remember that CNs can be moved around as well as other units.
[close]
This is one way.  The easier way
Spoiler
is to remember that a collector on a power zone can make long-range connections with any unit.  The range is actually the same as a PZ nullifier, so when the nullifier is done nullifying the strong emitter, replace it with a collector.
[close]
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: PMouser on November 02, 2015, 12:25:46 AM
ty
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: D0m0nik on November 02, 2015, 04:16:13 AM
This is a great map, lot going on in a small area, very fun to play.
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: Loren Pechtel on November 02, 2015, 10:54:53 AM
I see no reason to play games moving CNs.  The void emitters can be reached from the PZs.

I also see no reason for the singularity weapon.  The center is actually quite weak, it just has a huge pile of creeper that spilled onto it from the void emitters.  Once you have them suppressed the rest of it really is a piece of cake.
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: stdout on November 02, 2015, 11:13:32 AM
I didn't move any CNs in this map.

Just finished my third play through. Again, great map, ak. I look forward to more from you.
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: Helper on November 02, 2015, 01:27:26 PM
Quote from: Loren Pechtel on November 02, 2015, 10:54:53 AM
I see no reason to play games moving CNs. 
One reason would be to score a better time, but the beauty of a game like ak's is that the player has several options/approaches for having a good time.
H
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: lividbishop on November 02, 2015, 05:18:36 PM
I couldn't see how to reach the void emitters from the pzs, but moving the cn obviously worked.  enjoyed this map!
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: Johnny Haywire on November 02, 2015, 05:28:10 PM
I like that the map is simple, small, yet kinda makes you think.

For those who hate multi-tasking (i.e., landing 3 CN's at once and keeping track of them all) - You can easily clear the map with just one CN and without pausing the game or moving the CN. That's if you prefer the "I'm not in a rush but I also don't want to have to think as much - I just wanna play around" mood.

For the map author - This map is everything that a map should be, imo. There's humor, multiple approaches, and a mild-to-moderate challenge. It's one of the very few maps I actually might play more than once. Excellent job! 10/10!

Yanno, you could add more reactors and some snipers to deal with the inhibitor that slowly creeps in from the bottom of the map...  ;D  ;D
Title: Re: Custom Map #2753: Tic tac frac. By: ak
Post by: mzimmer74 on November 02, 2015, 07:15:14 PM
Really enjoyed this map so I played it again since I knew my first time wasn't played very well.  Was thrilled to take an hour off of my time.  Then I looked at the scores and saw I was STILL 20 minutes slower than the best time.  *sigh*