Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 30, 2015, 07:13:54 PM

Title: Custom Map #2742: sleeper V3. By: Minephirr
Post by: AutoPost on October 30, 2015, 07:13:54 PM
This topic is for discussion of map #2742: sleeper V3
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2742)

Author: Minephirr
Size: 128x128

Desc:
#Sleeper
Title: Re: Custom Map #2742: sleeper V3. By: Minephirr
Post by: Loren Pechtel on November 01, 2015, 12:42:10 AM
Brain dead sleeper node in the SE.  I put my snipers in a position to fire on it, intending to drive it back.  It allowed itself to get almost destroyed before it relocated--through PZ beam fire from the center.  It then settled down where a PZ cannon could reach it.  Game over before I did any real attack.
Title: Re: Custom Map #2742: sleeper V3. By: Minephirr
Post by: Neoshade on November 06, 2015, 11:21:08 PM
Agreed. Too easy. I played defense, and easily overwhelmed the SE sleeper with blasters set to "digitalis" (plus berthas) and beat the map in just a couple minutes.
Title: Re: Custom Map #2742: sleeper V3. By: Minephirr
Post by: Johnny Haywire on January 02, 2016, 07:20:23 PM
Yeah, I kinda accidentally did the same thing (defensive set-up). Targeted CN with berthas, and that plus everything else killed it w/o trying. I'd really love it if someone could fix the trigger for what happens when you destroy one CN. We should have to kill all 3 in a map like this, PLUS the inhibitor.

If someone has the time to edit/create that code I will send you LOTS of smiley faces or w/e. (No kissey faces though, sorry)  8)
Title: Re: Custom Map #2742: sleeper V3. By: Minephirr
Post by: GameGibu on January 02, 2016, 07:32:16 PM
See, my problem with your above statement is that I'd happily spend days on end reading through every script comprising this gamemode, but at the end of it I would have forgotten what it was I was looking for. And then I would read it all again.

Spoiler
Made you look.
[close]

Happy non-holiday normal day, everyone!  :D

-GameGibu
Title: Re: Custom Map #2742: sleeper V3. By: Minephirr
Post by: Johnny Haywire on January 02, 2016, 10:51:40 PM
Well, I'm guessing you could chat with someone who's more familiar with the sleeper script... I've never seen it but I'd imagine you could skim through to maybe a victory conditions or something. Maybe it's a loop that is interrupted on the condition that a single node is destroyed...? If you want, I can make a recording for you to play while you're reading through the script so you don't forget what you're looking for. I made one for this blonde girl once cuz she was having a hard time remembering important stuff, so it was just a loop of, "Breathe in, now breathe out. Pause the recording before eating or drinking, then unpause it each time after you swallow."  I hear she died at a hair salon when they took off her headphones - you probably heard about that on the news.

Wait, did I just get off topic? Hrm... um... yeah sleeper scripts would be better if they didn't make everything explode. There, that's relevant. Yay and stuff like that.
Title: Re: Custom Map #2742: sleeper V3. By: Minephirr
Post by: GameGibu on January 02, 2016, 11:12:03 PM
 :) :) :) :) :)
I'm laughing on the inside.





And that's what counts.

-GameGibu