Knuckle Cracker

Creeper World => Gameplay Discussion => Topic started by: Bovius on December 28, 2009, 05:01:11 AM

Title: High score / time challenge / speed run strategies
Post by: Bovius on December 28, 2009, 05:01:11 AM
I haven't seen a thread discussing time challenge strategies, and after examining the high score boards, it looks like there's still quite a bit of headroom, at least on some Conquest maps. I'm currently sitting at #2 for total Conquest scores, yet I top the list on only a couple of maps. I'm hoping a few of the other big hitters on the leaderboard visit the forum and contribute a few of their strategies.

Some of this advice may be good for people struggling to complete a map to begin with, but in general this is geared toward lopping off as many seconds as possible, associated risks included.

The setup:

When tackling a new map for the purposes of a time challenge, start a new game and do nothing for the first couple of minutes. There are several things you want to look out for:


Gameplay progression:

For maps that don't have a more elegant solution (little to no weapons used), my game usually has three distinct phases.


Energy usage:

For most maps, going for a high score means working with a small energy income, often no higher than 2 or 3 units. This has a few implications.


Specific tactics:

Paratroopers. Probably my favorite. Build a handful of blasters, usually 3-5 depending on the situation, and deploy them all at once right around an emitter. If the emitter's in deep creeper you may want to nuke the area just beforehand with a drone. Several blasters firing at once can clear a suprising area of creeper and cap an emitter. If performed correctly, the blasters will have enough ammo to keep the emitter capped long enough to link up with collectors and reload (or to finish the map). Positioning the blasters is important; you don't want them to be firing on nearby creeper replenished by other emitters if at all possible. Emitters on hilltops tend to lend themselves well to this. It is also for this reason that I never choose the range upgrade.

Often I'll try to cap more than one emitter simultaneously in this manner for the final push, deploying as many as 15 blasters with accompanying drone fire. 15 May seem like overkill and too much for a speed run, but paying for 15 blasters that only need to be loaded once takes less energy than 3 blasters that are constantly firing for a few minutes. Hmm...I should run a breakeven analysis on this and see how long a blaster has to fire to consume the energy equivalent to building and loading another blaster.

Final advice: Sometimes there's a less obvious path to a totem that ends up being easier. It may take you through more creeper, but you may be able to get rid of that creeper with a well-placed drone bombing or by capping an emitter with paratroopers.

That's all I've got for now. Please feel free to contribute strategies that work well for you.
Title: Re: High score / time challenge / speed run strategies
Post by: knucracker on December 28, 2009, 10:24:26 AM
Excellent post... I couldn't have said it better myself.
Title: Re: High score / time challenge / speed run strategies
Post by: Aurzel on December 28, 2009, 03:22:56 PM
this earns the Aurz seal of approval d(^.^)b
Title: Re: High score / time challenge / speed run strategies
Post by: Dranar on December 28, 2009, 07:26:39 PM
Right now i'm currently creating the slow process of making a Wiki page for each planet, adding the stuff that's in it, and 2 strategies, 1 normal and 1 step by step. If someone could help me i'd be heaps grateful.
Title: Re: High score / time challenge / speed run strategies
Post by: Aurzel on December 28, 2009, 08:57:55 PM
step by step isnt really necessary except for the ones people have big problems with, lets just work on getting a general one up along with a screenie for each i think
Title: Re: High score / time challenge / speed run strategies
Post by: Dranar on December 28, 2009, 09:32:17 PM
Ok, i'll just do the normal strategies for now.
Title: Re: High score / time challenge / speed run strategies
Post by: RG on December 29, 2009, 12:16:33 AM
I also tend to use drones quite a bit, one tactic I've been working on prefecting is to send out 3 or 4 drones one after the other with short delays so that I get a period of constant bombing to support mass invasion tactics.
Title: Re: High score / time challenge / speed run strategies
Post by: Kamron3 on December 30, 2009, 03:25:50 AM
My only strategy right now is:

Win the Game

and what you have just done:

Lost The Game
Title: Re: High score / time challenge / speed run strategies
Post by: Young on January 03, 2010, 01:14:43 AM
Sticky this. The information in here is very useful.
Title: Re: High score / time challenge / speed run strategies
Post by: Dranar on January 03, 2010, 01:21:26 AM
I have a strategy:

(If you can) Build reactors until you get atleast 9 or 10 energy collection.
(If you can) Build as many drones as there are emitters, and set them on each one.
Build about 5 or 6 blasters and move them right where the emitter is. It should cap it off for a long time, but they'll die if you dont connect them to Odin City quick enough.
Title: Re: High score / time challenge / speed run strategies
Post by: Aurzel on January 03, 2010, 10:24:43 AM
it's not very energy efficient and would take a long time to set up wouldnt it?
Title: Re: High score / time challenge / speed run strategies
Post by: Capn Trey on January 11, 2010, 05:23:19 PM
Great advice!

I guess I didn't invent the paratrooper attack... drat!