Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 28, 2015, 01:20:06 AM

Title: Custom Map #2736: Choices. By: Sorrontis
Post by: AutoPost on October 28, 2015, 01:20:06 AM
This topic is for discussion of map #2736: Choices
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2736)

Author: Sorrontis
Size: 203x200

Desc:
I think this is my hardest map yet. Let me know! #Sorrontis #AoO #CRPL #RampingEmitters #Digitalis #Spores #NoRunners #NoTechStart #PrepForEnding
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: Sorrontis on October 28, 2015, 09:51:23 AM
Wow, 5 ratings of 1. This is my best map  8)
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: Sorrontis on October 28, 2015, 02:25:47 PM
Shoot, I forgot to tag #ACRain
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: svartmes on October 28, 2015, 02:45:23 PM
co-co-co-combo breaker! I rated it a 9 :P
Excellent map! 2 times I had to scrap and restart what I thought was a solid starts before I could figure out a legit strategy.  Very fun and challenging map!
The only thing I didn't like was the randomness of which aao you get. Depending on your luck there you could probably do a much better time.
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: stdout on October 28, 2015, 03:09:28 PM
I defeated the inhibitor but it took another who-knows-how-long to pick up the info disk in order to finally trigger the end. Its message was only salt in the wound. :)  It would have been much better of a game without that extra win condition.
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: Sorrontis on October 28, 2015, 04:04:16 PM
I could have made AoO distribution linear (Mass -> Freeze -> Convert), but I thought it would be more interesting to see what people can do with a random distribution (mass occurs as often as the other 2 combined). In hindsight, a linear progression would have been more popular.


Yeah, the message was a bit overkill. I thought of removing it, but then I figured a way to have the message picked up about 5 seconds after destroying the inhibitor.
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: stdout on October 28, 2015, 04:29:33 PM
Well, I replayed it and did better this time.

Good challenging start. It would be good to have known that the CRPL unit was going to explode with creeper at a set time and I suspect that's why there are so many 1/10 rankings for this map.

I enjoyed it, and have ranked it accordingly.
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: Sorrontis on October 28, 2015, 04:37:40 PM
Quote from: stdout on October 28, 2015, 04:29:33 PM
Well, I replayed it and did better this time.

Good challenging start. It would be good to have known that the CRPL unit was going to explode with creeper at a set time and I suspect that's why there are so many 1/10 rankings for this map.

I enjoyed it, and have ranked it accordingly.

When I was playing, I set the notices to be turned off. I must have forgotten to give a 1 minute warning. That does explain a lot.
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: D0m0nik on October 29, 2015, 02:52:27 PM
I do not have any AoOs visible, do they appear under a certain condition?
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: Sorrontis on October 29, 2015, 02:53:43 PM
the first one is given at 00:12:30:00 and you get a new one every 2:30
Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: D0m0nik on October 31, 2015, 07:33:15 PM
That was both incredible, exciting, frustrating and perplexing!

Spoiler
I understand that you have to keep the special unit in the top left in order to collect the AoO but this was by no means obvious, I did not even realise you got the AoOs until I came here, many frustrating hours lost trying to work out how to beat the map.Once I had the AoO it became a lot easier!
[close]

Still enjoyed it, it is an epic map!

I also had a strange bug, a wall melted but the effect remained, this happened 50% of the time, was it deliberate?

Title: Re: Custom Map #2736: Choices. By: Sorrontis
Post by: Sorrontis on October 31, 2015, 07:58:42 PM
yes