Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 24, 2015, 11:32:32 AM

Title: Custom Map #2727: Creeper Corp. By: JaThePlayer
Post by: AutoPost on October 24, 2015, 11:32:32 AM
This topic is for discussion of map #2727: Creeper Corp
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2727)

Author: JaThePlayer
Size: 128x84

Desc:
Pretty hard begging. My first level.
Title: Re: Custom Map #2727: Creeper Corp. By: JaThePlayer
Post by: Helper on October 24, 2015, 08:09:42 PM
Thank you for submitting this.
Why did you provide a Forge, but no Totems to power it?
Almost all CW3 games are improved by the benefits of a Forge.
Thanks,
H
Title: Re: Custom Map #2727: Creeper Corp. By: JaThePlayer
Post by: Jerdog on October 25, 2015, 11:42:50 AM
Totems would have been nice but this was a good fight for those who like to be methodical.

Given the simplicity of the level a bertha limit may have been appropriate.  Either 0 or 1.
Title: Re: Custom Map #2727: Creeper Corp. By: JaThePlayer
Post by: Loren Pechtel on August 04, 2016, 09:42:59 PM
Quote from: Helper on October 24, 2015, 08:09:42 PM
Thank you for submitting this.
Why did you provide a Forge, but no Totems to power it?
Almost all CW3 games are improved by the benefits of a Forge.
Thanks,
H

Second this.  Even if you don't want it provide both or neither, not only one!

And the beginning isn't all that hard.
Title: Re: Custom Map #2727: Creeper Corp. By: JaThePlayer
Post by: Builder17 on August 05, 2016, 01:14:35 AM
Most map makers don't know where is unit limits menu or don't notice they should disable forge from there , if they don't want player use it.

Maybe aether pack could be good in this map , looks too easy to have totem.  :-\