Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 15, 2015, 07:55:50 PM

Title: Custom Map #2688: JL8.21 QbZel 7. By: Pastor.Healer
Post by: AutoPost on October 15, 2015, 07:55:50 PM
This topic is for discussion of map #2688: JL8.21 QbZel 7
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2688)

Author: Pastor.Healer
Size: 213x93

Desc:
Title: Re: Custom Map #2688: JL8.21 QbZel 7. By: Pastor.Healer
Post by: pastor.healer on October 16, 2015, 12:11:51 AM
Ha!
Title: Re: Custom Map #2688: JL8.21 QbZel 7. By: Pastor.Healer
Post by: Coldwarwolf on October 16, 2015, 07:09:43 AM
 :-X
Title: Re: Custom Map #2688: JL8.21 QbZel 7. By: Pastor.Healer
Post by: warren on October 16, 2015, 08:16:40 AM
I am beginning to think you put those holes there on purpose. I could land the CN right next to the inhibitor!
Title: Re: Custom Map #2688: JL8.21 QbZel 7. By: Pastor.Healer
Post by: D0m0nik on October 16, 2015, 05:06:47 PM
Quote from: warren on October 16, 2015, 08:16:40 AM
I am beginning to think you put those holes there on purpose. I could land the CN right next to the inhibitor!

I have been thinking the same! Maps like this are really interesting for a speed run and create a little competition between some of the faster players. All happy mistakes!
Title: Re: Custom Map #2688: JL8.21 QbZel 7. By: Pastor.Healer
Post by: lividbishop on October 16, 2015, 08:49:26 PM
that was fun but surprisingly easy.  honestly probably the first pastor.healer i've ever finished, it was too easy although i love how you have to put down/sacrifice multiple cn to make it work.

needs a twist and challenge to get into position first i think.

although i'm curious how ya'll did it so fast.
Title: Re: Custom Map #2688: JL8.21 QbZel 7. By: Pastor.Healer
Post by: warren on October 16, 2015, 09:34:11 PM
Spoiler
One (1) terp.
[close]
Title: Re: Custom Map #2688: JL8.21 QbZel 7. By: Pastor.Healer
Post by: D0m0nik on October 17, 2015, 04:05:55 AM
Spoiler
Or without terp - build nullifier top left and two blasters above your CN. When nulifier fires move a blaster to a power zone, place nulifier on PZ south left. Only one change of CN needed
[close]

Warrens tactic is about 8 seconds better than mine though so go with that one!