Knuckle Cracker

Creeper World 3 => The Coder's Corner => Topic started by: ViperZer0 on October 11, 2015, 06:38:37 PM

Title: Shield Keys?
Post by: ViperZer0 on October 11, 2015, 06:38:37 PM
Can I create a shield key in one world, and use CRPL in another world to check if that key has been collected? Or is this something beyond my wildest dreams? :P
Title: Re: Shield Keys?
Post by: Grayzzur on October 11, 2015, 08:33:40 PM
That is their intended purpose. You can require someone to collect a key from one map before playing another map.

Please make sure the 2nd and subsequent maps in the series inform the player what they need to do, both in the description and if possible in game, and don't just instantly fail the map with no reason why like some of the early attempts to use these do.

Double-check you're checking the correct key.
Title: Re: Shield Keys?
Post by: J on October 12, 2015, 10:38:40 AM
You can look at the #UnitSeries maps as an example (maps 11-28). Each map checks for a list of keys and unlocks techs when a key is found. Some story maps use the same method to unlock extra techs. One CS map used shield keys to make you replay the map multiple times, picking up a new key every time you play.
Title: Re: Shield Keys?
Post by: Asbestos on October 12, 2015, 07:45:20 PM
Quote from: J on October 12, 2015, 10:38:40 AM
One CS map used shield keys to make you replay the map multiple times, picking up a new key every time you play.
What map was that?
Title: Re: Shield Keys?
Post by: ViperZer0 on October 12, 2015, 08:13:05 PM
Horraaaay! My wildest dreams have come true! Thanks everyone!
Title: Re: Shield Keys?
Post by: planetfall on October 13, 2015, 06:17:44 AM
Quote from: Asbestos on October 12, 2015, 07:45:20 PM
Quote from: J on October 12, 2015, 10:38:40 AM
One CS map used shield keys to make you replay the map multiple times, picking up a new key every time you play.
What map was that?
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