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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 08, 2015, 11:39:27 PM

Title: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: AutoPost on October 08, 2015, 11:39:27 PM
This topic is for discussion of map #2651: Nuhage N#82
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2651)

Author: Nuhages
Size: 181x41

Desc:
#PAC Have Fun. Feel Free To Rate and comment on Forum. Credits For PaC coding goes to stewbasic, stdout , teknotiss and Hubs. All you need for building a Pac map is on the Forum.
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: Nuhages on October 09, 2015, 12:21:52 PM
... 30 scores 150 downloads, 8.3 rated... no comments?

Can't be.
Say something folks!!!!!!!!!!!!

;D ;D ;D ;D
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: Hubs on October 09, 2015, 12:30:01 PM
Play as Creeper!!!
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: Nuhages on October 09, 2015, 12:47:02 PM
Quote from: Hubs on October 09, 2015, 12:30:01 PM
Play as Creeper!!!

YAY  ;D

I'm sooooooo proud about this map...
I had fun playing it!!
And remember I hate this game.
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: stdout on October 09, 2015, 01:01:01 PM
This was another enjoyable map, Nuhages. The pace was kept fairly well throughout the game, certainly challenging, and there were even occasional setbacks. Good job!
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: D0m0nik on October 09, 2015, 01:31:12 PM
After playing this map I was inspired to finally try and make my own PAC! Won't be a patch on yours in terms of aesthetic or play but gotta' start somewhere!

Thanks for all your maps,  :D
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: Hubs on October 09, 2015, 01:48:01 PM
Quote from: D0m0nik on October 09, 2015, 01:31:12 PM
After playing this map I was inspired to finally try and make my own PAC! Won't be a patch on yours in terms of aesthetic or play but gotta' start somewhere!

Thanks for all your maps,  :D

Go for it!  My first few PAC maps were mediocre, but over time I figured out what was fun play and enjoyable to look at. Each one will get better and better.
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: stdout on October 09, 2015, 02:02:42 PM
Can't wait to see it!
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: Nuhages on October 09, 2015, 02:31:45 PM
Quote from: D0m0nik on October 09, 2015, 01:31:12 PM
After playing this map I was inspired to finally try and make my own PAC! Won't be a patch on yours in terms of aesthetic or play but gotta' start somewhere!

Thanks for all your maps,  :D


Good idea, can't wait to see it.
The PAC template is awsome to use.
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: D0m0nik on October 09, 2015, 04:38:30 PM
The template is incredible, I can't believe how easy it is to use. However after 4 hours of tweaking and testing I give up for today, with every change it goes from impossible to way too easy to impossible again!

I am certainly not a natural but thanks for the support!
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: stdout on October 09, 2015, 05:16:29 PM
There's definitely an art to making and testing PAC maps. I have as much fun making them as I do playing them.

I might suggest you start a new thread in the forums here for your PAC making endeavors. Give us a chance to chat with you, and you can also upload your work and invite playtesting by the other members.
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: mzimmer74 on October 09, 2015, 05:57:14 PM
Loved it!  One of your best ones yet.  Definitely able to keep moving forward but had to change up how I was progressing throughout the map.
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: Nuhages on October 10, 2015, 05:07:14 AM
Quote from: D0m0nik on October 09, 2015, 04:38:30 PM
The template is incredible, I can't believe how easy it is to use. However after 4 hours of tweaking and testing I give up for today, with every change it goes from impossible to way too easy to impossible again!

I am certainly not a natural but thanks for the support!

Testing is most of the fun.

Quote from: stdout on October 09, 2015, 05:16:29 PM
There's definitely an art to making and testing PAC maps. I have as much fun making them as I do playing them.

I might suggest you start a new thread in the forums here for your PAC making endeavors. Give us a chance to chat with you, and you can also upload your work and invite playtesting by the other members.

I agree  ;D
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: D0m0nik on October 11, 2015, 03:07:18 PM
Just posted it in the forum, please let me know if it works, I am not a technically mined person although the  template was incredible!

http://knucklecracker.com/forums/index.php?topic=19375.0

Thanks
Dp
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: Keeno on January 23, 2016, 07:54:15 AM
Impossible - almost... :'(
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: toolforger on December 26, 2016, 05:29:27 AM
I'm stuck at the final assault - can't progress through space because the creeper is destroyed faster than it can advance, can progress over the bridge because too much firepower.
I'm trying to set up a spore overload, but it's soo tedious to precisely time all the towers. Plus I can't use most of the forward power zones because any spore launching from there will be killed by the other tower that I do not try to overwhelm. Also, forward PZs tend to be inactive due to enemy fire at the time they need to be placed, so the crucial last few towers are difficult to set up.
Either I'm missing something obvious, or I'm just too impatient to time the spores, either way it's a bit frustrating.
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: isj4 on December 27, 2016, 01:44:04 PM
I can't remember exactly how I beat that map, but I do recall that the beam clusters were difficult to take. Something that might help you is that normal cannons prioritize shooting at creeper and not live digitalis, so you may be able to make a sneak attack using digitalis.
Title: Re: Custom Map #2651: Nuhage N#82. By: Nuhages
Post by: Johnny Haywire on December 27, 2016, 04:33:02 PM
QuoteI'm trying to set up a spore overload, but it's soo tedious to precisely time all the towers.

I rarely save my progress in games but this one is Nuhages, so I just happened to have it saved exactly where you are.

A spore overload is the solution I went for. And it's not super tedious if you stop ALL your spore towers from firing, and then just start with the farthest ones & launch them first... when the spores are right above your closer towers, fire them then just keep that up. That way you only need one cycle to time the wave.

I aimed for the top beam tower and I think it took a few cycles before it hit. Once it hit, I just worked slowly down until everything was dead. You could do a more direct approach and aim one or two spores at the dead tower so it doesn't rebuild, then launch the mass at the other beam. That should work faster if you like that sorta thing.  8)