This topic is for discussion of map #2622: Throwback Galaxy
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2622)
Author: Digiboy62
Size: 128x84
Desc:
Decently challenging. Don't build on Terrain level 10, you'll see why.
That was fun. Thanks! :)
Thanks for the map! :)
Was this supposed to model Creeperworld 2?
Sadly I didn't enjoy 2, 1 & 3 are my addiction :-) Maybe I will revisit after doing your map.
Why aren't we supposed to build on level 10 terrain? I did and had no problems.
Quote from: stdout on October 04, 2015, 09:29:28 AM
Why aren't we supposed to build on level 10 terrain? I did and had no problems.
S/He wants you to play within the "rules"
Digiboy62, if you're on the forums, one way you could prevent people to go on level 10 is to make terrain designs, and disable terps :)
Quote from: Sorrontis on October 04, 2015, 11:46:27 AM
Quote from: stdout on October 04, 2015, 09:29:28 AM
Why aren't we supposed to build on level 10 terrain? I did and had no problems.
S/He wants you to play within the "rules"
Digiboy62, if you're on the forums, one way you could prevent people to go on level 10 is to make terrain designs, and disable terps :)
I easily could have, the only problem is I'm rather lazy. I mean I had already spent a good TWO HOURS on that. I figured I'd put in some witty text rather than do some actual work.
-SPEAKING OF- If anyone knows HOW to CPLR this type of map better, I would greatly appreciate help redesigning! Please don't think of me as lazy, I'm busy with school things D;
The easiest way to prevent people from building on level ten terrain is to:
:gameLoaded
MapHeight 0 do
MapWidth 0 do
I J GetTerrain 10 eq if
I J 1 SetCellOccupiedCount
endif
loop
loop
Forgive me if it doesn't work, it has been a long time since I used CRPL. And I am currently retired.
You could also replace all of the level 10 terrain with void.