This topic is for discussion of map #2606: PowerDive
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2606)
Author: Sorrontis
Size: 166x166
Desc:
Design map for the final "Creeper's Revenge." Be careful of the hostile AoO, also pay attention to the sewer line. #HostileAOO #CreeperSewer #Pulsar #Sorrontis #Spores #Digitalis #Runner #AOO
huh, need spoiler here. how to save that new building in creeper fort? ty
Quote from: PMouser on October 01, 2015, 02:18:11 PM
huh, need spoiler here. how to save that new building in creeper fort? ty
explain? that should be an enemy building. it shoots Mass AoO at you
Spoiler
specifically, after the first 10 minutes and every 6 minutes thereafter
Mostly I like to play without reloading, but having the mass driver wipe out my forge (so losing all the upgrades and unspent aether) was just too much pain so then I resorted to "reload camping", waiting for it to target something far enough away from my critical structures.
So far it seems entirely random - I was hoping I could lure it with a juicy concentration of reactors or collectors, etc, then use the new PZ strategically. Is there any pattern to the strikes?
Quote from: ThomBat on October 01, 2015, 08:48:33 PM
Mostly I like to play without reloading, but having the mass driver wipe out my forge (so losing all the upgrades and unspent aether) was just too much pain so then I resorted to "reload camping", waiting for it to target something far enough away from my critical structures.
So far it seems entirely random - I was hoping I could lure it with a juicy concentration of reactors or collectors, etc, then use the new PZ strategically. Is there any pattern to the strikes?
so far, it attacks your units randomly. I'd have to write more code to get it to target intelligently. AI isn't my strong suite.
Jolly good fun anyway - thanks for another engaging slog :D
thanks!
Well done, Sorrontis, this map. High fun factor! I enjoyed every second playing it. 8)
And what a enemy, dropping some beautiful fountains in my yard ;)
I didn't find it sloggish at all. Just gotta strike fast.
The pain was finding all the invisible emitters to actually end the thing.
Quote from: Jerdog on October 05, 2015, 06:44:02 PM
I didn't find it sloggish at all. Just gotta strike fast.
The pain was finding all the invisible emitters to actually end the thing.
Those were supposed to be set so nullifying them was not necessary.