Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 21, 2015, 01:08:17 AM

Title: Custom Map #2546: Full House. By: Sorrontis
Post by: AutoPost on September 21, 2015, 01:08:17 AM
This topic is for discussion of map #2546: Full House
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2546)

Author: Sorrontis
Size: 256x64

Desc:
Don't loose a command node, you might not be able to beat the map. There's a popup emitter. Look for it!
Title: Re: Custom Map #2546: Full House. By: Sorrontis
Post by: Johnny Haywire on March 11, 2020, 02:27:11 AM
Hmmm... this is an oldie but I tried it anyway.

I took out the emitters, then moved two of my CN's to safety but then got a loss condition.  :(

Finished the map without any problems but I'm guessing you're not supposed to even move the CN's (?)

That is sad. That is also Das, which is sad spelled backwards. I'm sure that probably means something important.

So... do you have to leave the CN's where they are? Or is it just a bug?  :-\
Title: Re: Custom Map #2546: Full House. By: Sorrontis
Post by: Sorrontis on March 11, 2020, 11:30:12 PM
I ... I don't remember. It might be you have to keep them exactly where they start.
Title: Re: Custom Map #2546: Full House. By: Sorrontis
Post by: Johnny Haywire on March 12, 2020, 10:58:23 AM
Yeah, I think so. I kept them each in their zone and that worked.

But you really have to pause to control multiple zones. And between having to pause or contracting the coronavirus.... yanno, I dunno. It's a tough call.

I redid this map the way it was intended and unfortunately it worked. But putting all 3 CN's on one zone was more fun.

Thanks for the map!  ;)

PS - I'm really stumped on the "wake me up inside" map. I posted a comment b/c after days of sniping I managed to kill the little thing that pops up but didn't get a win condition.