Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 20, 2015, 01:28:03 AM

Title: Custom Map #2532: Dirty Dirt. By: Sorrontis
Post by: AutoPost on September 20, 2015, 01:28:03 AM
This topic is for discussion of map #2532: Dirty Dirt
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2532)

Author: Sorrontis
Size: 112x112

Desc:
Another easy one. I won't be so nice next time.
Title: Re: Custom Map #2532: Dirty Dirt. By: Sorrontis
Post by: Helper on September 20, 2015, 05:22:26 PM
Increasing Spore count is one of my favorite things. Right up there next to poking a sharp stick in my eye.
:)
Really nice fight.
Thanks,
H
Title: Re: Custom Map #2532: Dirty Dirt. By: Sorrontis
Post by: Jerdog on September 20, 2015, 10:58:07 PM
Increasing spores should almost be a standard feature in towers.  Almost.

I was only annoyed by the spore sounds not being there to warn me.

There was also the moment when I realized the 4 mortars bombarding the emitter that made runners was a bad idea.

Overall not nice but still fun.
Title: Re: Custom Map #2532: Dirty Dirt. By: Sorrontis
Post by: Tero on September 20, 2015, 11:33:58 PM
Quote from: Helper on September 20, 2015, 05:22:26 PM
Increasing Spore count is one of my favorite things. Right up there next to sticking a sharp stick in my eye.
:)
Really nice fight.
Thanks,
H
Increasing Spore count needs a Hashtag.  So the rest of us can hide the map.
Title: Re: Custom Map #2532: Dirty Dirt. By: Sorrontis
Post by: Sorrontis on September 21, 2015, 12:19:28 AM
Quote from: Tero on September 20, 2015, 11:33:58 PM
Spoiler
Quote from: Helper on September 20, 2015, 05:22:26 PM
Increasing Spore count is one of my favorite things. Right up there next to sticking a sharp stick in my eye.
:)
Really nice fight.
Thanks,
H
[close]
Increasing Spore count needs a Hashtag.  So the rest of us can hide the map.

I've never used hashtags, not a fan. I'll try to put in some warnings next time.

Quote from: Jerdog on September 20, 2015, 10:58:07 PM
Increasing spores should almost be a standard feature in towers.  Almost.

I was only annoyed by the spore sounds not being there to warn me.

There was also the moment when I realized the 4 mortars bombarding the emitter that made runners was a bad idea.

Overall not nice but still fun.

Yeah, I should figure out how to make the notification pop up. I'll do that for the next map I use it.

Also, that emitter is a little bonus :)
Title: Re: Custom Map #2532: Dirty Dirt. By: Sorrontis
Post by: warren on September 21, 2015, 07:36:58 AM
I think the notification popup is (s s s s x y ShowGameEventTag).
Also, I am a fan of hash tags. They are immaculately searchable. Most of my favourite old buried gems have #CRPL in them.
Also I probably shouldn't comment having not played this map yet.

I have to say though, I would probably play more of your maps if I always know what to expect.
Title: Re: Custom Map #2532: Dirty Dirt. By: Sorrontis
Post by: Helper on September 21, 2015, 08:11:10 AM
Quote from: Tero on September 20, 2015, 11:33:58 PM
Quote from: Helper on September 20, 2015, 05:22:26 PM
Increasing Spore count is one of my favorite things. Right up there next to sticking a sharp stick in my eye.
:)
Really nice fight.
Thanks,
H
Increasing Spore count needs a Hashtag.  So the rest of us can hide the map.

Oh really? "...the rest of us..."?
:)
Title: Re: Custom Map #2532: Dirty Dirt. By: Sorrontis
Post by: Sorrontis on September 21, 2015, 09:10:21 AM
Quote from: warren on September 21, 2015, 07:36:58 AM
I think the notification popup is (s s s s x y ShowGameEventTag).
Also, I am a fan of hash tags. They are immaculately searchable. Most of my favourite old buried gems have #CRPL in them.
Also I probably shouldn't comment having not played this map yet.

I have to say though, I would probably play more of your maps if I always know what to expect.

alrighty then, I'll make sure to put some hashtags (especially #CRPL) on my maps :)